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V-Ray Next stable nightly build available - 20200416

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  • V-Ray Next stable nightly build available - 20200416

    Hi guys,

    There is a new Stable nightly build of V-Ray Next for SketchUp available.
    The nightlies download page can now be accessed by anyone with chaosgroup.com account.

    Here's a link to the latest build:
    V-Ray Next for SketchUp, stable 20200416

    Note that it's not recommended to use the nightly builds in production.
    They are for test purposes only.
    Scenes setup with the nightly build might not behave the same way when loaded in the final official build.


    Regards,
    Konstantin

  • #2
    Workflow Improvements
    • The rendering quality presets are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA and RTX) and sampler types (Progressive and bucket)
    • The names of the quality preset labels are updated. A new High+ preset is added
    • The Maximum Subdivisions image sampler parameter is now visible at all times (for GPU and also in progressive rendering mode). The value used for GPU rendering is always double the CPU one to ensure consistent quality
    • The Embree related optimization parameters are automatically hidden when the GPU engine is active. They have no effect in this case
    • The Aperture (F-Number) slider limit is removed. Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed
    Other Changes & Bug Fixes
    • V-Ray material modifications no longer flood the SketchUp’s Undo stack
    • Undoing the V-Ray scene activation no longer causes material duplicates to appear in the project
    • Undoing material rename no longer causes material duplicates to appear in the project
    • A number of other issues related to using the Undo in SketchUp are resolved
    • Scene modification during progressive production rendering no longer restart the process
    • A number of issues with Section Planes and batch rendering are resolved
    • All raw bitmap textures now use the Sharp Isotropic filtering type
    • The license error message no longer appears twice
    • The RTX render mode is now correctly listed in exported vrscene files
    • Viewport camera changes introduced during animation rendering will no longer affect the results
    • Animation property changes are no longer possible while the process is ongoing
    • The geometry compilation stage no longer increases gradually in time with every animation frame
    • Copying proxy meshes using the direct material assignment now correctly copies over the materials. The same applies to proxy mesh components saved out as .skp files

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