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V-Ray 5 for SketchUp, hotfix 1 is now available!

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  • V-Ray 5 for SketchUp, hotfix 1 is now available!

    V-Ray 5 for SketchUp, hotfix 1 is now available!

    It is fully compatible with SketchUp 2021 and can be downloaded here:
    download.chaosgroup.com

    After installation, you will find more detailed info about the changes in the 'VRayForSketchUpReleaseNotes' and the 'changelog' files:
    .\Chaos Group\V-Ray\V-Ray for SketchUp\extension\VRayForSketchUpReleaseNotes.htm
    .\Chaos Group\V-Ray\V-Ray for SketchUp\extension\changelog.txt

    *V-Ray Vision for MacOS will be supported in an upcoming release.
    Last edited by konstantin_chaos; 19-11-2020, 07:04 AM.

  • #2
    V-Ray Vision
    • Automatic mipmap generation implemented for all bitmap textures. It optimizes the rendering speed and removes moire effects when viewing detailed textures in a distance
    • Exceeding a specific light count limit no longer causes artifacts to appear on screen
    • All the default V-Ray material parameters are now set correctly in Vision on scene load
    • Resizing the Vision window (making it smaller) no longer restricts the hit area of the toolbar buttons
    • Scenes with spherical cameras are no longer displayed with extremely narrow field of view. Note that the spherical camera settings from V-Ray are ignored in Vision
    • Half-float precision is used when exporting images which reduces the memory consumption. This lowers the chances of Vision crashing when huge resolution images are exported
    • Mesh Lights can now be disabled during a live session
    • A number of issues with the Orbit Mode target are resolved
    • The procedural sky appearance is improved
    Other Improvements & Bug Fixes
    • Full support for SketchUp 2021 implemented
    • Big .tx textures loaded in the SketchUp model are now automatically optimized by V-Ray to keep the file size small. The full pixel data is no longer stored as a texture buffer in the model. A lower resolution compressed representation is used instead. The original texture is only loaded during render time
    • An issue with the Individual Lights Light Mix mode is resolved. Instances no longer get grouped together
    • SketchUp no longer crashes when changes to a Tri-Planar texture Projection Space are introduced during Interactive rendering
    • An issue with the Swarm uninstaller is resolved
    • An internal optimization related to the Contour / Toon effect is introduced. It boosts render times when the global contours are disabled and there are no Contour attributes used in the scene materials
    • A default texture transformation and material scaling is used even when the Texture Placement type is set to Mapping Source and the source slot is empty
    • A number of issues related to the UVW Placement Randomization options are resolved. The Render ID, Node Name, Node Handle modes now work as expected
    • Light Gen no longer applies Dome light texture rotation values exceeding 360 degrees
    • Roughness values are no longer treated as Glossiness when there is a texture connected to the slot and the texture is disabled
    • Simple Mix textures not longer disappear when the project is saved and then reopened
    • The interactive render image sampling no longer stops way before it should which in some situations leaves the image noisy
    • Each new slot added to the Multi-Sub texture now presents a unique random color by default
    • The scene synchronization between SketchUp and the V-Ray Asset Editor is optimized. Scenes with many materials now load much faster
    • Non-latin characters in the OS Username no longer prevent the Material Library and the Light Gen assets from being downloaded
    • LightGen’s notification animations are updated
    Last edited by konstantin_chaos; 19-11-2020, 11:02 AM.

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