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V-Ray 5 for SketchUp, update 1.1 is now available!

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  • V-Ray 5 for SketchUp, update 1.1 is now available!

    V-Ray 5 for SketchUp, update 1.1 is now available!

    It can be downloaded here:
    download.chaosgroup.com

    After installation, you will find more detailed info about the changes in the 'VRayForSketchUpReleaseNotes' and the 'changelog' files:
    .\Chaos Group\V-Ray\V-Ray for SketchUp\extension\VRayForSketchUpReleaseNotes.htm
    .\Chaos Group\V-Ray\V-Ray for SketchUp\extension\changelog.txt

    Konstantin

  • #2
    V-Ray Vision
    • The Vision window is once again parented to the host application (Windows only). The temporary workaround positioning the window on top of all other windows (always on top) is removed
    • A regression preventing V-Ray Proxy Scene references from being loaded in Vision is fixed
    • Rotating a Proxy Mesh or a Cosmos Asset using a scale different than 1 no longer distorts the object
    • Very small Proxy Mesh scaling factors no longer cause the mesh to appear incorrectly in Vision
    • MacOS: Vision can now be used on macOS 10.14 - Mojave or earlier
    • The Tone-mapping Curve option state now persists between sessions
    • Navigation controls now work as expected when running Vision through remote desktop
    • Scene loading progress bar implemented
    • Deleting an object in a heavy scene no longer takes excessive time
    • Geometry scene data loading is optimized making heavy scenes faster to load and view in Vision
    • The Proxy Mesh LOD system no longer causes issues when a layered material is used. This improves Vision compatibility with some 3rd-party assets
    • The FreeImage library used for loading textures in Vision is replaced with OpenImageIO
    • The texture mip-map level variations creation is optimized making it faster to load scenes with many large textures
    • Textures containing built-in mip-maps are now loaded in a more optimal way. This applies to textures from the built-in material library and Cosmos
    • A number of issues related to .tx texture loading are resolved. Textures will no longer appear vertically flipped or with a black band at the bottom
    • The Orbit Navigation mode is improved in various ways. The Vision window size is taken into account when zooming, orbiting and panning to ensure consistency when resizing the app window
    • A number of issues causing an incorrect spherical panorama output are resolved
    Cosmos Integration
    • Asset download progress indication implemented. See the Asset Editor section for details
    • Asset upgrade function implemented. See the Asset Editor section for details
    • A number of Cosmos asset issues in Vision are resolved. See the vision section for details
    Other Improvements & Bug Fixes
    • Installation
      • Chaos License Server updated to version 5.5.3
      • Chaos Cloud client application updated to version 1.10.0
      • Cosmos client application updated to version 2021.03.15
    • Asset Editor
      • Cosmos assets Upgrade function implemented. An Upgrade icon appears on the right of the asset name in the outliner when a new version is available on the Cosmos servers. Use it to download the new version and replace the outdated one in the scene
      • Cosmos asset status indicator implemented. A small icon appears on the right side of the asset properties header to indicate whether the paths to the textures and other external reference files used by the asset are valid. Hover over the icon for more detailed information
      • Cosmos asset download progress is now displayed in the outliner. The progress percentage appears while an asset is being downloaded or upgraded
      • Custom camera type user interface implemented. When a non-standard camera type is selected with a script the appropriate UI controls (like FOV and Height) are listed in the Camera settings rollout
      • Camera clipping user interface implemented. When the camera clipping is enabled with a script the appropriate UI controls (Clipping Near, Clipping Far) are listed in the Camera settings rollout
      • Renaming an environment Bitmap texture no longer changes its Texture Placement mapping to spherical
      • An issue preventing VRScan material parameters from being set correctly on load is resolved. Properties like the Coat IOR are derived from the built-in VRScan parameter block and set as soon as the material file is loaded
      • Double-clicking on a Light Gen swatch no longer creates two LIGHT_GEN_DOME lights in the project
    • Integration
      • The Chaos License Server updated to version 5.5.3
      • An issue preventing V-Ray from running in SketchUp 2017 and 2018 is resolved
      • A message is displayed on startup in case the user is not logged in to the Chaos License Server. It also redirects to the license server login page
      • The Cloud Batch rendering feature is re-enabled. Use the toolbar button to submit the Scenes/Pages from the project to the Chaos Cloud. A new web wizard guides through the process of submitting and rendering the batch. All the scenes are analysed in advance and potential issues are reported
      • An issue preventing some legacy materials from being migrated and rendered correctly is resolved. Scenes saved with early V-Ray 2 versions or similar assets downloaded from the 3D Warehouse no longer prevent rendering
      • Progressive rendering is no longer restarted after saving or auto-saving the SketchUp project
      • Face material assignments are now supported during interactive rendering or in a Vision session
      • The ‘Ctrl + [‘ and ‘Ctrl + ]‘ can now be used by default to toggle the side panels of the V-Ray Frame Buffer (VFB). The VFB is now consistent with the Asset Editor in this regard
      • Proxy Meshes using a Custom Preview type can now be correctly loaded from a vrmat file. This also applies to merged Cosmos assets. Saving them as vrmats and loading them in a project no longer causes issues
      • The way Tag visibility is handled during interactive rendering is improved. Toggling the visibility of tag folders and tags within folders is now respected during interactive sessions
      • The V-Ray helper texture no longer overrides the automatically selected viewport bitmap when an attribute is added to the material
      • A number of issues with caustic photons emitted from the Sun Light are resolved. The ‘photon emission disk’ no longer appears cut in half
      • A ‘vfb_history’ folder next to the project file is no longer incorrectly created after rendering
      • Custom camera types (spherical, cylindrical, fish-eye, pinhole, etc.) can now be selected via script. The corresponding camera parameters are automatically displayed in the Asset Editor / Camera rollout
      • Custom camera clipping can be enabled via script. The near and far clipping plane options are automatically displayed in the Asset Editor / Camera rollout
      • A number of issues related to Cosmos assets export and rendering are resolved. This leads to significant speedup of the pre-render (export) stage with specific models
      • Changing a group or component’s material scale in SketchUp during a live Vision session no longer causes objects to get misplaced
      • MacOS: Automatically replacing an object when exporting it as a Proxy Mesh no longer causes an incorrect material assignment
      • MacOS: An issues causing a crash when adding a Light Mix render element is resolved
      • MacOS: An issue causing silent exceptions to be raised on macOS 11 - Big Sur is resolved
    • V-Ray Core
      • An issue causing a crash when a V-Ray Clipper is cutting specific mesh shapes is resolved
      • The way Sphere Light scale transformations affect the light intensity (in the Luminous and Radiant Power modes) is updated. Scaling up a light makes its dimmer to ensure the combined light emission from the surface remains constant. Note that old scenes with scaled Sphere Lights might render differently

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