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V-Ray 5 for SketchUp, update 2.1 is now available!

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  • V-Ray 5 for SketchUp, update 2.1 is now available!

    V-Ray 5 for SketchUp, update 2.1 is now available!

    It can be downloaded here:
    download.chaosgroup.com

    After installation, you will find more detailed info about the changes in the 'VRayForSketchUpReleaseNotes' and the 'changelog' files:
    .\Chaos Group\V-Ray\V-Ray for SketchUp\extension\VRayForSketchUpReleaseNotes.htm
    .\Chaos Group\V-Ray\V-Ray for SketchUp\extension\changelog.txt

    Konstantin

  • #2
    Improvements & Bug Fixes
    • Integration
      • macOS: V-Ray no longer fails to initialize due to a restricted access to its log files’ directory
      • An issue preventing in-app EULA acceptance is resolved. The V-Ray installer no longer fails to create and set access to the required directories
      • An issue preventing rendering in specific projects with faulty Mesh Light components is resolved
      • An issue causing a hang during the quick creation of many assets in the Asset Editor is resolved
      • An issue preventing the Live Link from functioning correctly in specific projects is resolved. Scenes containing a Cryptomatte render elements can now be viewed and interacted with in both Vision and Vantage
      • The Scatter density is now correctly updated when the UV Placement of the density texture is changed
      • Proxy Scenes and other special V-Ray objects can no longer be selected as Scatter guests when using the Scatter Viewer tool. The tool no longer allows the selection of such unsupported objects as well as components containing them
      • The V-Ray Decal projection is now correctly overridden by the global material override. Disabling the ‘Can be Overridden’ option for the Decal material excludes it from the override effect
      • All Windows executable files located in the ..\V-Ray for SketchUp\extension\tools folder now correctly contain .exe in their name. This prevents issues with third party extensions that utilize the tools
      • An issue preventing UNC paths that start with a double backslashes (\\networkLocation\...) from being automatically resolved is fixed
    • UI
      • The system that establishes a connection between the Asset Editor and the preview render process is improved. This avoids situations in which the preview is not working because of an unstable connection
      • An issue causing the File Path Editor to hang in specific situations when there is a missing file in the list is resolved
      • The Swarm Auto-Discovery option is now disabled by default. This avoids issues causing none of the Swarm tags to be listed, making it impossible to use the Swarm manager
      • An issue causing unnecessary scrolling to be automatically performed in the Assets Outliner is resolved. Selecting an asset in a long list no longer causes incorrect scrolling on systems with custom UI scaling
      • Deleting the Bump attribute of a material no longer deletes child textures instantiated in other material slots
      • The Log Window’s filter source labels are improved
    • Vision
      • Auto-Exposure is now applied when a Standard image is exported
      • Auto-Exposure is now applied when one of the VR Camera Type output options is selected
      • Output file names that contain Unicode characters no longer cause the Video export to fail
    • V-Ray Core
      • The render progress is now always displayed correctly in the VFB's status bar
      • An issue causing a memory leak with GPU Light Cache is resolved
      • An issue causing a misplaced render region to be rendered after loading images directly from the VFB history is resolved
      • An issue leading to a crash in specific situations when a Cryptomatte render element is used in a project is resolved
      • A number of interactive update issues caused by the new SSS and Volumetric translucency modes of the VRay Mtl are resolved
      • An issue preventing Light Mix from working correctly on GPU when the camera Auto Exposure is also enabled is resolved
      • An issue causing material bump maps to appear reversed when viewed in reflections is resolved

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