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V-Ray 6 for SketchUp, update 2.1 is now available!

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  • V-Ray 6 for SketchUp, update 2.1 is now available!

    V-Ray 6 for SketchUp, update 2.1 is now available!

    It can be downloaded here:
    download.chaos.com

    After installation, you will find more detailed info about the changes in the 'VRayForSketchUpReleaseNotes' file:
    Windows: %PROGRAMFILES%\Chaos Group\V-Ray\V-Ray for SketchUp\extension\
    macOS: /Applications/ChaosGroup/V-Ray/V-Ray\ for\ SketchUp/extension/

    Regards,
    Konstantin​​

  • #2
    Improvements & bugfixes
    • The behavior of the ‘Auto’ texture binding mode is restored to its V-Ray 6.10.03 state. In this mode, a bitmap texture connected directly or indirectly to the diffuse material slot is used as the primary viewport preview. Procedural textures and corrections are disregarded.
    • A new ‘Bake’ texture binding mode is implemented. In this mode complex texture networks are baked to a single image used as a viewport preview. Differences between the rendered result and the viewport preview may occur due to the fact that only the texture confined within the 0 to 1 UV square is baked. This affects most procedural patterns and textures with custom UV placement configuration. Raytraced and Tri-planar textures are not supported
    • A critical issue causing texture networks connected to the diffuse slot of specific materials to get deleted on scene activation is resolved. This was affecting projects saved with older V-Ray versions. Materials from such projects now open with the ‘Auto’ texture binding mode enabled. To enable the new procedural viewport texture preview navigate to the Binding rollout in the material properties and change the Texture Mode to ‘Bake’
    • SketchUp materials promoted to V-Ray automatically use the ‘Auto’ texture binding mode which ensures that its raw bitmap buffer texture stored in SketchUp is rendered correctly. Changing the mode to ‘Bake’ will replace the buffer with the baked preview. It is recommended to save all raw bitmap buffers to disk before activating the Bake mode to preserve them
    • An issue causing SketchUp to crash when closing down is resolved
    • Fixed a number of issues with hiding a Scatter asset during interactive rendering
    • Using any link in the About window no longer produces errors
    • Fixed a number of typos and a missing label in the Asset Editor
    • Scatter’s random rotation transform step now correctly uses degrees instead of radians
    • An error in the File Path Editor prompted by missing files is resolved

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