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  • V-Ray 7 for SketchUp is now available!

    V-Ray 7 for SketchUp is now available!

    It can be downloaded here:
    download.chaos.com

    After installation, you will find more detailed info about the changes in the 'VRayForSketchUpReleaseNotes' file:
    Windows: %PROGRAMFILES%\Chaos\V-Ray\V-Ray for SketchUp\extension\
    macOS: /Applications/Chaos/V-Ray/V-Ray\ for\ SketchUp/extension/

    Regards,
    Konstantin​​​​
    Last edited by konstantin_chaos; 05-12-2024, 08:10 AM.

  • #2
    Gaussian splats
    • Gaussian splats rendering - Seamlessly integrate the new 3D Gaussian Splats technology for photorealistic scene backgrounds (import .ply via the Proxy Import button and menu)
    Material override improvements
    • Partial material override options - Preserve bump, refraction and other key properties of the original material while overriding
    • Override presets - Pick a stylized rendering preset for fast iterations over schematic render styles
    • Split refractive option - Override refractive materials independently
    VFB / Image post-processing
    • Polygon render region - Select one or multiple custom-shaped regions for re-rendering
    • Color correction presets / Filters - Select from the new color correction filters library included in V-Ray 7 to quickly boost the visual appearance of your render
    • Saving layer directories - Layer directories can now be saved in a proprietary file format and applied to any existing composition
    • Vignetting layer - Easily add highly customizable vignette VFB layer
    • Stop Rendering button - Use the new Stop button to interrupt the rendering process while preserving post effects, such as the denoised result
    • Updated curves - Easily add curve points and toggle between the Composition and Color grading themes of the curve layer editor
    Scatter
    • Edge trimming - Enabling this feature ensures that parts of the scattered instances which naturally spill outside of the boundaries of the base/host surface are clipped away procedurally
    • Camera clipping - Limit the scattered instances to the view of the camera. This option should be avoided when the clipping becomes visible in reflections or thanks to refraction
    Shading improvements
    • Layered texture - Composite multiple textures with a powerful new layering system, similar to the one in Photoshop
    • Falloff built-in mix curve - Apply a custom remap curve to the falloff transition without the need of creating complex shaders
    • Texture-based remapping of a gradient - Procedurally colorize a grayscale texture based on gradient map values
    • Textured gradient - Input textures can now be connected to the Gradient points / positions
    Cosmos assets
    • Non-destructive material override - Override individual Cosmos asset materials while keeping the asset’s connection to Cosmos
    • Cosmos asset variations - Select between a number of predefined asset variants, which are now available for specific Cosmos assets.
    • Luminaires - Render complex light fixtures in an optimal way
    V-Ray GPU
    • Optimized time to first pixel - A number of internal optimizations ensure that the scene preparation process executed before the first pixels are rendered is faster than ever
    • GPU Caustics - V-Ray 7 comes with a new Caustics implementation based on photon mapping, written from scratch to fit the GPU hardware, and to be as fast as possible
    • Recommended CUDA engine - CUDA is now the default and recommended GPU engine. The GPU engine can still be changed in the advanced settings
    • The On-demand Mipmapping Textures Mode is removed from the UI. Projects using it are migrated to the Full-size Textures option
    New sky model
    • New PRG Sky model - Create more realistic lighting scenarios with the improved PRG sky model. The new model can render the sky with sun positions slightly below the horizon, creating beautiful sunsets. You can now also render the sky at different observer altitudes up to several kilometers
    Rendering
    • Automatic denoising - Denoising is now enabled by default in new projects. There is an automatic switch between the denoising engine used during interactive rendering and the one used for production
    • Firefly removal - An optimization feature that takes care of a common rendering artifact known as fireflies
    Distributed rendering
    • Swarm 2 - An updated distributed rendering management system
    Cloud / Collaboration:
    • Interactive virtual tours​ - Automatic hotspots generation is now possible when using images uploaded from the VFB
    Render elements
    • Emissive materials light mixing - Light mix can be utilized for all emissive scene materials. Enable the new Separate Emissive Materials option in the Light Mix element to take advantage of this new workflow
    • Multiple Cryptomattes - Add multiple Crypromatte render elements to the project, each one with its unique configuration
    • Group Instances is the new default Light Mix render element mode
    Metal Support
    • V-Ray GPU Metal support - Double rendering performance when using both the GPU and CPU sides of Apple ARM processors, such as the M2 and M3

    Comment


    • #3
      Integration
      • Viewport rendering optimization - The way in which VPR is implemented in SketchUp 2024 is completely reworked which makes it a lot more performant
      • Simplified material binding - The material viewport preview configuration is streamlined and made more intuitive. The rollout in the UI is renamed to Viewport Display. The Auto and Bake modes are merged into one. Simple bitmaps are directly connected to the SketchUp material counterpart and can be colorized in the SketchUp material panel. Procedural texture networks are always baked. The Texture Helper mode is removed. Use the Custom mode without a texture for the same effect. Procedural textures in the Custom slot are now also automatically baked
      • V-Ray Vision is labeled as deprecated
      • The alpha channel of the Viewport Helper Texture is removed, resolving issues when using Enscape in the same project
      • A menu option enabling simplified animation export is added under Extensions / V-Ray / Preferences / Object Animations Export. It can be enabled in projects with only camera and sun animations to optimize performance
      • Proxy Scenes nested in a .vrscene file can now be properly imported via the V-Ray Scene Importer
      • Changing the path to a proxy mesh file no longer breaks its material assignments, even if the new path initially points to a non-existing vrmesh before being set correctly
      • An issue causing VFB Undo and Redo to not work properly when using a Background layer is resolved
      • An issue with the selection of newly imported Cosmos assets is resolved
      • An issue preventing SketchUp from closing properly in specific situations is resolved
      • A batch rendering error occurring with specific scenes is resolved
      • An issue causing bitmaps connected to a Falloff texture in a Cosmos material to be missing after importing is resolved
      • An issue causing Vision to stay active after SketchUp is closed is resolved
      • An issue preventing the VFB window from closing when the X button is pressed in specific situations is resolved
      • An issue causing SketchUp to freeze when performing transferring Light Mix changes to the scene is resolved
      • All files and references to the legacy built-in Material Library are now removed
      • The Intel Open Image Denoiser is updated to version 2.0
      • Japanese translation is implemented. This new translated version of the V-Ray UI is automatically selected when the Japanese version of SketchUp is used. Alternatively, the language can be manually changed in the following menu - Extensions / V-Ray / Language
      • Installer localization is implemented. Change the language using the icon in the lower right corner
      • The V-Ray Scene importer is improved in a number of ways. Object names stored in the vrscene are now used on import and complex shading networks are handled more reliably
      • The Single File Output option now works as expected when animations are rendered
      • The performance of zooming in the viewport when there is an active Scatter preview is improved
      • An issue, preventing batch rendering of projects with a special characters in their names, is resolved
      • A message box now pops up when an output image file is going to be overwritten
      • The Camera Focus Tool now uses a custom cursor
      • Images uploaded to the Chaos Cloud Collaboration from the VFB are no longer missing their Layer stack adjustments
      • An issue with the Chaos Vantage live link is resolved
      • SketchUp 2019 and SketchUp 2020 are now deprecated
      • V-Ray 2 data serialized to the model is no longer loaded in V-Ray 7
      • An issue, preventing SketchUp from closing properly is resolved
      • A number of issues related to batch rendering are resolved
      • An issue causing the viewport rendering process to freeze when started after releasing the V-Ray License is resolved
      • A number of issues related to viewport rendering are resolved
      • Exporting a vrscene no longer requires an active license
      • The animations export process is optimized
      • An issue causing artifacts when rendering scattered lights is resolved
      • An issue preventing the installer's Remote licensing fields from accepting the ‘x’ and ‘2’ characters is resolved
      • An issue causing an incorrect Scatter preview in specific situations is resolved
      • An issue causing incorrect Scatter guest positioning is resolved
      • An issue preventing the correct rendering of Section Planes in specific projects is resolved
      • An issue causing incorrect Sun orientation when switching between scenes / views during Interactive rendering is resolved
      • An issue causing Cosmos Asset to be removed from the Scatter's guest list on merge is resolved
      • An issue causing an incorrect Scatter guests distribution in a specific situation is resolved
      • An issue preventing the scattering of instances on the last line segment is resolved
      • Тhe .skp model name is now set by default when submitting a single Cloud job
      • An issue preventing the Bump property of Generic materials from legacy scenes to properly render before scene activation is resolved
      • A specific Enscape asset called ‘Backpack 003’ now renders correctly
      • An issue causing the Near color in a Distance texture to disappear during interactive rendering is resolved
      • Changing the viewport preview of Proxy Scenes is no longer affecting the rendered image
      • An issue causing V-Ray lights, geometry assets, Enscape assets and Enscape lights to be visible during interactive rendering when the Animation toggle in enabled but their visibility is disabled is resolved
      • Mesh Lights are now correctly clipped only when the Clip Light Geometry option of the Clipper is enabled
      • The Enscape material properties are no longer taken into account when an Enscape material is converted to a V-Ray one while the Enscape compatibility (V-Ray / Preferences / Enscape Compatibility) is disabled
      • A number of issues with the uninstaller are resolved
      • An issue preventing Laubwerk materials from rendering correctly is resolved
      • An issue preventing multiple scene changes to be performed within a short time interval during Interactive rendering is resolved
      • An issue leading to incorrect Material ID Color render element to be generated in specific situations is resolved
      • File paths from imported .skp files are now automatically resolved
      • An issue causing artifacts around a Decal’s mask when the Fog color of the object's material is different than 1 is resolved
      • An issue causing a crash when importing a specific scene containing V-Ray data is resolved
      • An issue leading to a crash when using the Rebuild All Viewport Widgets option while editing a widget is resolved
      • An issue causing a crash after undoing Scatter creation during interactive rendering is resolved
      • An issue causing a crash after undoing Enmesh creation during interactive rendering is resolved
      • An issue related to importing .vrscenes containing Enscape assets is resolved
      • macOS: Disabling and then enabling enabling the V-Ray Viewport Render overlay no longer stops the rendering process
      • macOS: An issue preventing the VFB File button from working correctly in specific situations is resolved
      • macOS: An issue causing the Image Info window to pop up when clicking on the VFB history panel is resolved
      • macOS: The VFB window no longer sinks behind SketchUp when it is on a second monitor upon initiating a renderer
      • macOS: An issue preventing the VFB from being closed in specific situations is resolved
      • macOS: An issue with the VRImage to EXR converter tool UI is resolved
      • macOS: An issue causing an error when installing V-Ray via command line is resolved
      • macOS: A crash when clicking on the VFB's Lens Effect Properties dropdown in SketchUp 2024 is fixed

      Comment


      • #4
        Other Improvements & Bug Fixes
        • The Simple Mix, Mix (Value), Mix (Operator) and Mix (Map) textures can no longer be created via the menu. Use the new Layered Texture instead. Note that mix maps in existing projects remain fully functional
        • The Irradiance Map GI engine is marked as deprecated
        • The Allow Interactive LC option is no longer visible in the UI and is always enabled
        • The Blue Noise Sampling option is no longer visible in the UI and is always enabled
        • Auto Denoiser mode, which switches the Denoiser engine depending on the render mode is implemented. Navigate to the advanced Denoising settings to change the default engine selection
        • The RTX option is removed from the main engine selector and replaced with a legacy checkbox
        • Personalized Telemetry toggle added to the Telemetry configuration options
        • The ​​button that applies automatic exposure and white balance values to the project is now correctly disabled when no applicable values are available
        • The file name is now automatically used as an asset name when creating Proxy Mesh, Proxy Scene, and Gaussian Splat assets from the Asset Editor
        • Remove from Selection is added to the context menu of all object modifiers like Fur, Scatter, Displacement, Clipper, Mesh Light and Enmesh improving selection workflows
        • The Subpixel Clamp option is removed from the Color Management settings since it no longer has any effect
        • A new Separate Emissive Materials option is added to the Light Mix render element. When enabled, emissive materials appear in the VFB LightMix controls alongside scene lights for greater lighting flexibility
        • An issue causing the Asset Editor to become blank when quickly switching between assets or opening new projects is resolved
        • Context menus in the Asset Editor no longer remains open after switching focus to the host app viewport
        • A loader is now displayed while the GPU material swatch preview is preparing to start avoiding confusion
        • An issue causing curve editing to accidentally collapse or expand UI rollouts is resolved
        • An issue causing incorrect texture preview after setting the Texture Placement Type to Environment is resolved
        • An issue causing the Cosmos cookie consent window to appear repeatedly when clicking the Reload or Home buttons is fixed
        • An issue causing an error when closing a project during interactive rendering is resolved
        • An issue preventing the Chaos Cosmos window from opening on systems with specific displays is resolved
        • An error message no longer appears when changing the Chaos Cosmos Browser proxy settings
        • A warning message is added to notify users that Swarm is unavailable when it is not installed
        • An issue causing discrepancy when automatic exposure values are applied is resolved
        • The Asset Editor no longer hangs when importing specific Cosmos materials
        • An issue causing Cosmos to become unusable when attempting to drag and drop Cosmos assets into the host application's viewport is resolved
        • An error no longer occurs when quickly changing the rendering engine for the Preview Swatch followed by a quick change of a material property
        • An error no longer appears in specific situations when canceling and resubmitting Cloud jobs
        • A new Texture Placement type called Texture Remapping is implemented
        • Scatter's Random Translation input value limits are updated

        Comment


        • #5
          Known issues and limitations
          • Manually changing the "Max Subdivs" quality value while the GPU engine is selected causes a doubling of the value.
          • V-Ray GPU: The bump amount of a material is ignored if an additional "Round Edges" effect is applied to the same shader.
          • Swarm rendering requires an Origin node to be manually selected by running an executable script that configures the set machine.
          • macOS: Cosmos Enmesh objects cause issues on import in specific situations.
          We’re aware of these limitations and are actively working to address them.
          Your patience and understanding are greatly appreciated as we continue to improve.​

          Comment

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