Another issue when opening up a material created/used in a vray 3.6 model - we are getting phantom textures that are missing and yet, aren't actually being used in the scene. Normally a non-issue, however, it seems in vray next, if a texture is missing, it throws a full on stop error in deadline (opposed to a warning, which I believe it did in vray3). While I wish that wouldn't happen, it has forced us to be a bit cleaner, which is good. However, as you can see from the screenshot, sometimes a material is showing a missing texture, however, its not in any slot of the actual material, so I have no way to correct or remove it.
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Hello,
To amend the prevention of rendering when encountering missing assets errors, please open the Ruby console prior to saving your project (or exporting it as .vrscene) and input the following line:
VRay::LiveScene.active["/SettingsOptions"][:misc_abortOnMissingAsset] = false
This will not be a problem in the upcoming v4.00.02.
As for the phantom texture maps, could you please share an example scene? (a box with a material will suffice)
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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The "phantom texture" problem is being investigated by one of our developers. In case anyone else encounters this, you can safely ignore it. It will not cause any harm the project where it resides.
Kind regards,
PeterPeter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner
www.chaos.com
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