Hey all, update 1 using existing files and settings causes the base channels to behave unexpectedly, almost as if the env. settings are different (see below). However, once settings are reset, some of the issues are resolved. I'm working thru various iterations right now testing and will updated this thread once I think I nailed down the issues. The channels in question are lighting, raw light, gi, raw gi, refl, raw refl, refr, raw refr, shadows and raw shadows.
Reading thru the release notes, it is not apparent to me if this is a result of the new translation settings/upgrades or if it is indeed a bug. Either way, this is a huge deal for us and our pipeline as we count on consistent and reliable results. The one scene I am testing is an exterior lit by a dome light using an hdri.
Reading thru the release notes, it is not apparent to me if this is a result of the new translation settings/upgrades or if it is indeed a bug. Either way, this is a huge deal for us and our pipeline as we count on consistent and reliable results. The one scene I am testing is an exterior lit by a dome light using an hdri.
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