When importing a model with UV map to SketchUp, whether it is a regular import via *dae or any other format via Transmutr, the texture size in the Materials/Edit/Texture tray is equal to one inch, i.e. 25.4 mm.
When I save a material in the V-Ray library, when using it in a new project, the texture size increases to 10 inches, i.e. 254mm. this either produces duplicates of materials, or you need to manually reduce the size.
How do I configure the V-Ray library to open materials with a texture size of 25.4 mm?
When I save a material in the V-Ray library, when using it in a new project, the texture size increases to 10 inches, i.e. 254mm. this either produces duplicates of materials, or you need to manually reduce the size.
How do I configure the V-Ray library to open materials with a texture size of 25.4 mm?
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