Hi guys,
Lately I've been doing more tests with caustics on V-Ray for SketchUp, and I was able to understand (or at least I think I did rsrsr') almost everything about it, but there is still one thing that I don't get it and I think it's important. Could you help me, please?
The "problem" happens when I use V-Ray Sun to generate caustics. Look at the image below. The superior right corner of the pool is ~0,75m from the point "0,0,0". In that position and using these shadow settings > Hour 13:57; Data 07/07 everything is working fine.

But if I change the time to 15:40 it doesn't matter how high I set the "Emit Radius" caustics on the Sun Light, Those caustics generated by the sun won't cover the entire pool area (as shown in the image below; emit radius: 1000 ) unless I literally move the model position until I find the area where caustics are. I know it is possible to make it work by moving the model by I don't think it is a very good way to do it, because of two things:
- It isn't accurate, there is no way (or maybe there is and I just don't know it) to know exactly where the caustics will be, we need to try and fail until we find it.
- If I work on a job with complex models and lots of geometry, it wouldn't be interesting having to move the entire model every time I wanted to explore a new lighting by changing sun's position.

Could you help me?
Lately I've been doing more tests with caustics on V-Ray for SketchUp, and I was able to understand (or at least I think I did rsrsr') almost everything about it, but there is still one thing that I don't get it and I think it's important. Could you help me, please?
The "problem" happens when I use V-Ray Sun to generate caustics. Look at the image below. The superior right corner of the pool is ~0,75m from the point "0,0,0". In that position and using these shadow settings > Hour 13:57; Data 07/07 everything is working fine.
But if I change the time to 15:40 it doesn't matter how high I set the "Emit Radius" caustics on the Sun Light, Those caustics generated by the sun won't cover the entire pool area (as shown in the image below; emit radius: 1000 ) unless I literally move the model position until I find the area where caustics are. I know it is possible to make it work by moving the model by I don't think it is a very good way to do it, because of two things:
- It isn't accurate, there is no way (or maybe there is and I just don't know it) to know exactly where the caustics will be, we need to try and fail until we find it.
- If I work on a job with complex models and lots of geometry, it wouldn't be interesting having to move the entire model every time I wanted to explore a new lighting by changing sun's position.
Could you help me?
Comment