I Can't seem to get the correct results when using "Multi-Sub" on my diffuse texture. I was trying the "Random by Face Material ID" and Adjust the HSG but it affects all the faces equally so I don't the randomness being applied. Is there some pre-requisite for this to work properly?
In the Docs file there is a note that says "When adding subtextures to the Multi-Sub texture, the first one always starts with an index of 0. Note that only Face material ID utilizes index 0. When using any other option, please ignore or remove the 0 index texture!"
Can someone explain this? Thank You
In the Docs file there is a note that says "When adding subtextures to the Multi-Sub texture, the first one always starts with an index of 0. Note that only Face material ID utilizes index 0. When using any other option, please ignore or remove the 0 index texture!"
Can someone explain this? Thank You
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