When I do the "Pack project" option and then open up the SKP file it creates, I check the file path editor or the materials tab and it is still looking to random folders/drives/subfolders for the individual assets. Surely the idea of packing the project is to have Vray copy all of its referenced assets into a single, new folder tree and update all the references to point to these assets?
How can we claim that the project has been "packed" if it's still referring to random drives? In my case, one of the objects I brought in but have got sitting outside the view of the render is an object with a material containing a map that is still looking to some unknown person's own computer: C:\Program Files\@Last Software\SketchUp 5\Materials\glass-tinted.jpg
I've NEVER had a folder in Program Files called "@Last Software" so:
1. How can my Vray be rendering it OK without access to that asset? and
2. How can we say the project is packed if this is happening?
If we all create every material from scratch then arguably this problem doesn't happen, but in reality, we all tend to borrow objects with materials from the 3D warehouse or other files, etc and they all refer back to random locations.
How can I take a SKP file with multiple meshes, materials, textures/maps and have VRay move/copy them all into a single folder structure and reference them there? This should be a basic function of the pack project process.
Thanks,
Andy
How can we claim that the project has been "packed" if it's still referring to random drives? In my case, one of the objects I brought in but have got sitting outside the view of the render is an object with a material containing a map that is still looking to some unknown person's own computer: C:\Program Files\@Last Software\SketchUp 5\Materials\glass-tinted.jpg
I've NEVER had a folder in Program Files called "@Last Software" so:
1. How can my Vray be rendering it OK without access to that asset? and
2. How can we say the project is packed if this is happening?
If we all create every material from scratch then arguably this problem doesn't happen, but in reality, we all tend to borrow objects with materials from the 3D warehouse or other files, etc and they all refer back to random locations.
How can I take a SKP file with multiple meshes, materials, textures/maps and have VRay move/copy them all into a single folder structure and reference them there? This should be a basic function of the pack project process.
Thanks,
Andy
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