Hello, everyone.
I have a simple test scene I'm running featuring many trees w/ a .png leaf material with transparency. In V-ray for Sketchup 3.60.03 ( Sketchup Pro 2018 ), I notice that rendering w/ CPU correctly uses the alpha channel as transparency, but changing to GPU rendering (with no other changes) the alpha transparency does not work, as seen below.
Is anyone aware of a reason why this simple toggle would cause that functionality to break? Is this a known problem, is it card-dependent, etc.? For what it's worth, this is on an RTX 3080.
Thanks!

I have a simple test scene I'm running featuring many trees w/ a .png leaf material with transparency. In V-ray for Sketchup 3.60.03 ( Sketchup Pro 2018 ), I notice that rendering w/ CPU correctly uses the alpha channel as transparency, but changing to GPU rendering (with no other changes) the alpha transparency does not work, as seen below.
Is anyone aware of a reason why this simple toggle would cause that functionality to break? Is this a known problem, is it card-dependent, etc.? For what it's worth, this is on an RTX 3080.
Thanks!
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