Hi Guys!
I am new to VRay 4.0 (having spent a while on 2.0 & about a 2 year gap in between).
I'm pleased with how easy the new interface is and have had a lot of success with static renders.
I had a go at rendering an animation over the weekend with some general success. I was rendering 1080x1080, 15 scenes at 5 second transitions for a total of 70 seconds (2100 frames).
The issue I have run into is that as the number of frames progresses, the "compiling geometry" time is increasing exponentially.
I set the animation to render at 6:00pm on a Friday night and the scenes were returning about every 1-2 minutes. Being cautious and estimating 2100 frames at 3 minutes each I expected a total render time of 12 hours, which meant it would be ready for me on my return to work Monday morning.
By Monday morning 7:30am I had only finished 740 frames and the render times have stretched out to 23 minutes (I realised it was the "compiling geometry" after watching a few more frames).
I am on a i7-7740X with a Samsung pro ssd, 64gb ram and a 1080Ti OC 11GB GPU.
System resources are not under stress during the compiling geometry phase of each frame render (GPU at 0-1%, CPU at 20%, Memory at 25%).
Any help would be greatly appreciated!
I am new to VRay 4.0 (having spent a while on 2.0 & about a 2 year gap in between).
I'm pleased with how easy the new interface is and have had a lot of success with static renders.
I had a go at rendering an animation over the weekend with some general success. I was rendering 1080x1080, 15 scenes at 5 second transitions for a total of 70 seconds (2100 frames).
The issue I have run into is that as the number of frames progresses, the "compiling geometry" time is increasing exponentially.
I set the animation to render at 6:00pm on a Friday night and the scenes were returning about every 1-2 minutes. Being cautious and estimating 2100 frames at 3 minutes each I expected a total render time of 12 hours, which meant it would be ready for me on my return to work Monday morning.
By Monday morning 7:30am I had only finished 740 frames and the render times have stretched out to 23 minutes (I realised it was the "compiling geometry" after watching a few more frames).
I am on a i7-7740X with a Samsung pro ssd, 64gb ram and a 1080Ti OC 11GB GPU.
System resources are not under stress during the compiling geometry phase of each frame render (GPU at 0-1%, CPU at 20%, Memory at 25%).
Any help would be greatly appreciated!
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