Hi all.
Sorry for the long post, but if it gets answered, it might be helpful for others (like me) in the future.
I have a complex scene that is becoming heavy to navigate in Sketchup. It’s a multi tenant commercial building exterior view which contains 4 different store layouts which are visible in view. Each of these stores is decorated and accessorized with materials, geometry, etc.
I want to have separate skp files for each of these interiors which I can proxy and drop in to the building shell so that they render fully but are lightweight when I’m editing the building shell and its surroundings.
I watched a YouTube video for a previous version of VRay (I’m running the latest version) which showed exporting the interior layout as a Vray proxy and then grabbing a Multi Material that was produced during the proxy export process. They then imported the proxy into their other skp scene and reconnected the multi material to it and it rendered.
From the help pages I’ve found here, it says that proxies are ready to render which should - in my mind - include all materials (even if you have to manually relink them)
To test this, I created a new skp file and made a simple cube. I applied Vray materials to two faces (gold and chrome) and a couple of my own materials to two other faces. I rendered it before turning it into a proxy and it worked fine.
I then turned it into a proxy (without overwriting the original geometry because I may well need to go back and update/edit the store interiors later) and rerendered it in the original skp window and it looked fine. I then duplicated the original geometry in the same skp file as my proxy source and put it side by side. I proxied the duplicate cube and this time chose to “overwrite” and it simplified the cube into a clearly-“proxified” version. I rendered again (proxy side by side with original geometry) and it looked fine - materials etc.
But then, when I imported the proxies into my commercial building file, the cubes rendered but with material ID type faces: greens, yellows, pinks, etc. I went back to the source skp file and checked the materials list but there’s no sign of a multi material for me to import.
Given that my store interiors each have a few dozen unique materials, how can I do what everyone else seems to be able to do: export a proxy of a complex object (or even a simple one) and have it render correctly in a new scene, with all of its materials that it rendered with in its source file?
thanks!
Andy
Sorry for the long post, but if it gets answered, it might be helpful for others (like me) in the future.
I have a complex scene that is becoming heavy to navigate in Sketchup. It’s a multi tenant commercial building exterior view which contains 4 different store layouts which are visible in view. Each of these stores is decorated and accessorized with materials, geometry, etc.
I want to have separate skp files for each of these interiors which I can proxy and drop in to the building shell so that they render fully but are lightweight when I’m editing the building shell and its surroundings.
I watched a YouTube video for a previous version of VRay (I’m running the latest version) which showed exporting the interior layout as a Vray proxy and then grabbing a Multi Material that was produced during the proxy export process. They then imported the proxy into their other skp scene and reconnected the multi material to it and it rendered.
From the help pages I’ve found here, it says that proxies are ready to render which should - in my mind - include all materials (even if you have to manually relink them)
To test this, I created a new skp file and made a simple cube. I applied Vray materials to two faces (gold and chrome) and a couple of my own materials to two other faces. I rendered it before turning it into a proxy and it worked fine.
I then turned it into a proxy (without overwriting the original geometry because I may well need to go back and update/edit the store interiors later) and rerendered it in the original skp window and it looked fine. I then duplicated the original geometry in the same skp file as my proxy source and put it side by side. I proxied the duplicate cube and this time chose to “overwrite” and it simplified the cube into a clearly-“proxified” version. I rendered again (proxy side by side with original geometry) and it looked fine - materials etc.
But then, when I imported the proxies into my commercial building file, the cubes rendered but with material ID type faces: greens, yellows, pinks, etc. I went back to the source skp file and checked the materials list but there’s no sign of a multi material for me to import.
Given that my store interiors each have a few dozen unique materials, how can I do what everyone else seems to be able to do: export a proxy of a complex object (or even a simple one) and have it render correctly in a new scene, with all of its materials that it rendered with in its source file?
thanks!
Andy
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