Hello, good morning everyone,
First time I post in a forum about this, I usually find the solution to my problems in other people's questions.
But this is way over my head.
I'm working on a render of an acrylic artifact, where from one perspective you see multiple layers of acrylic overlapping.
The problem that I can't solve is that having multiple layers, the back tubes become gray, and the more layers of acrylic, the grayer it looks.
I have been playing with the IOR values in both reflxion and reflxation but I can't find the solution.
I know that several layers of glass end up looking opaque in reality, but this doesn't look like what it is.
If anyone has a solution I would greatly appreciate it.
Thanks
This is the real stuff, i need to improve the design and the internal reflections are the most important part of the improvement.
First time I post in a forum about this, I usually find the solution to my problems in other people's questions.
But this is way over my head.
I'm working on a render of an acrylic artifact, where from one perspective you see multiple layers of acrylic overlapping.
The problem that I can't solve is that having multiple layers, the back tubes become gray, and the more layers of acrylic, the grayer it looks.
I have been playing with the IOR values in both reflxion and reflxation but I can't find the solution.
I know that several layers of glass end up looking opaque in reality, but this doesn't look like what it is.
If anyone has a solution I would greatly appreciate it.
Thanks
This is the real stuff, i need to improve the design and the internal reflections are the most important part of the improvement.
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