Morning,
When working in mm I find the geometry is often too small to work e.g. when working with 0.01mm or lower then often Sketchup doesn't allow certain small arks etc to be create.
To get around this, I'm now using meters, but using them like mm e.g. 1m = 1mm. This means everything else needs to scale up.
Currently when creating textures, it seems that anything beyond 254m for the texture just turns out as a pixilated.
I could create complex models in meters, then down scale to another file which is in mm, however ideally I want to keep everything in meters.
Texture at 254m x 254m

Texture at 255m x 255m

Is there any fix to this, or does Vray simply cut out at that rez?
When working in mm I find the geometry is often too small to work e.g. when working with 0.01mm or lower then often Sketchup doesn't allow certain small arks etc to be create.
To get around this, I'm now using meters, but using them like mm e.g. 1m = 1mm. This means everything else needs to scale up.
Currently when creating textures, it seems that anything beyond 254m for the texture just turns out as a pixilated.
I could create complex models in meters, then down scale to another file which is in mm, however ideally I want to keep everything in meters.
Texture at 254m x 254m
Texture at 255m x 255m
Is there any fix to this, or does Vray simply cut out at that rez?
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