Hi everybody,
I am getting this artefacts on my walls (diagonal lines on the texture).
The walls contain windows that cut a whole into the walls, so I can easily move the window around for my client.
The wall material has a displacement map, that is shifted.
The window material also has displacement map, no shifting.
When I render only the building, this does not happen. But when I place the model into a bigger scenery with terrain, it happens.
Anybody have a solution to this, or a work around. Where am I going wrong?
Thanks
I am getting this artefacts on my walls (diagonal lines on the texture).
The walls contain windows that cut a whole into the walls, so I can easily move the window around for my client.
The wall material has a displacement map, that is shifted.
The window material also has displacement map, no shifting.
When I render only the building, this does not happen. But when I place the model into a bigger scenery with terrain, it happens.
Anybody have a solution to this, or a work around. Where am I going wrong?
Thanks
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