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SU2022 + V-Ray (5.20.04) Texture Issue with GPU/RTX

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  • SU2022 + V-Ray (5.20.04) Texture Issue with GPU/RTX

    Hi all.

    I've just swapped out my GPU and rebuilt my workstation. As part of that I upgraded to SU2022 (Pro) and reinstalled V-Ray to the latest version. I'm trying to re-render a scene that I rendered several times the other day but am having a strange problem. Please note, this scene has rendered fine many times over the past week.

    I previously used CPU rendering as my last GPU was a 1080Ti so was getting a little old for decent GPU rendering times. Now I have a 3080Ti so switched on GPU rendering. No other changes. Here is the scene as it was rendered via CPU a week or so ago:
    https://www.dropbox.com/s/ybcf2zmnvi...erold.png?dl=0

    Then here's what I get if I flick it to GPU and hit render now:
    https://www.dropbox.com/s/xp9awo9har...ender.png?dl=0

    The marble is very blurry/pixellated. If I switch back to CPU then it looks fine. Here's a comparison of the three render engines:
    https://www.dropbox.com/s/w1lk8ssul5...rcomp.png?dl=0

    And here's an example of the quality of the map in the material (which is correctly linked):
    https://www.dropbox.com/s/pa7gxagqag...arble.png?dl=0
    It's an 8k image.

    So CPU works fine but is slow. I'm obviously doing something wrong here - can anyone help?
    Thanks!

  • #2
    SOLVED

    OK - I stumbled across a setting that seems to have resolved this. In V-Ray, under the V-Ray GPU rollout, the default setting seems to be to significantly down-sample textures to just 0.5k. I'm sure this speeds up rendering but obviously degrades quality a lot. I'd have thought that the default setting should probably be to use full-size textures and let people decide for themselves whether they want to downsample them, but there you go.

    Comment


    • #3
      Hi andy_smith,

      the default setting seems to be to significantly down-sample textures to just 0.5k
      The default behavior is using Full-size textures actually, I just checked.

      FYI Resize is more about optimizing GPU memory than rendering speed. It can reduce GPU usage drastically to allow you to build a bigger scene.

      Best,
      Muhammed
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

      Comment

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