I posted here not long ago, about a question I had dealing with multiple lights in a scene and how Vray renders them. Case in point, I have a scene I am trying to render, where there are multiple instances of one mesh light (created as a component). I have tried multiple options for rendering, from my RTX graphics card up to using the Chaos Cloud (wasted credits). For using RTX enabled progressive rendering, I get "blocks" of inaccurate lighting (same holds true for the Chaos Cloud version). It should be noted that this render scene contains a lot of glass panes. I couldn't tell you off hand how many but the panes of glass have been created a components, depending on the size (which there are three different sizes. I applied a thickness to the glass (about 1/8"). Could it be that the blocking effect is due to the glass having a thickness, and if I changed the glass to have none, or rather made into a simple flat surface), would that change the way the rendering come out?
I feel like I am out of options here, but it's vitally important that I get this scene rendered, and need to have the glass present, as well as the multiple lights. I would attach the vrscene file, but it errored out when I tried.
Thanks.
I feel like I am out of options here, but it's vitally important that I get this scene rendered, and need to have the glass present, as well as the multiple lights. I would attach the vrscene file, but it errored out when I tried.
Thanks.
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