Hi
I'm having an issue with GPU rendering of one specific material (or rather texture file).
First vray was stuck on building light cache. After I figured out what was causing the issue, I created a new material, added the same texture (it's a jpg file), no reflection or anything, just to test.
Now I'm getting vray optix error: [VUtils::VOptix::OptixPipelineWrapper::launchForOOC] 7900: OptiX error encountered in vray_optix7.cpp[333]. Error Code 7900
Any other material, its fine. CPU rendering is ok, but obviously slower. I tested it in empty file - it renders fine.
How is ti possible?
Halfway through writing this, I realized I accountered the same problem with the same object (it's a simple rectangular painting) before - it is reused in this new file.
I fixed it there by deleting the entire thing and making a new model. This time this doesn't fix the problem. I imported the fixed model form the older project and it worked for w while, but it's again back to being stuck on building light cache.
If I hide the object or delete material, render works fine.
I'm working with NVIDIA RTX A4000, Window 11, driver ver. 511.65.
Edit: Ok, now nothing is working.
Memory, CPU and GPU usage is minimal while this all happens.
I'm having an issue with GPU rendering of one specific material (or rather texture file).
First vray was stuck on building light cache. After I figured out what was causing the issue, I created a new material, added the same texture (it's a jpg file), no reflection or anything, just to test.
Now I'm getting vray optix error: [VUtils::VOptix::OptixPipelineWrapper::launchForOOC] 7900: OptiX error encountered in vray_optix7.cpp[333]. Error Code 7900
Any other material, its fine. CPU rendering is ok, but obviously slower. I tested it in empty file - it renders fine.
How is ti possible?
Halfway through writing this, I realized I accountered the same problem with the same object (it's a simple rectangular painting) before - it is reused in this new file.
I fixed it there by deleting the entire thing and making a new model. This time this doesn't fix the problem. I imported the fixed model form the older project and it worked for w while, but it's again back to being stuck on building light cache.
If I hide the object or delete material, render works fine.
I'm working with NVIDIA RTX A4000, Window 11, driver ver. 511.65.
Edit: Ok, now nothing is working.
Memory, CPU and GPU usage is minimal while this all happens.
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