Hi guys,
Hope is all good. I have few problems using displacement texture map.
Attached simple model to show what my issue is. I am rendering a stone with a window opening. I need a bit of guidance on displacement please, and I am sorry if this has been already covered.
-Is it better normal displacement or 2d displacement ? Can someone en light me ?
-I attached the parameter i am using, what is the typical value you would use for a wall like this ?
-How would you make the edge more realistic ? I am trying the bump local edge map (already discussed in a previous post, but i still get the sharp corner).
-Using displacement obviously the texture extrude out and "eat " the window frame. I tried with the minus "shift" parameter, it work where I have the window but it also make mt wall less ticker.
Thanks a lot to every reader and comment it is really much appreciated
Hope is all good. I have few problems using displacement texture map.
Attached simple model to show what my issue is. I am rendering a stone with a window opening. I need a bit of guidance on displacement please, and I am sorry if this has been already covered.
-Is it better normal displacement or 2d displacement ? Can someone en light me ?
-I attached the parameter i am using, what is the typical value you would use for a wall like this ?
-How would you make the edge more realistic ? I am trying the bump local edge map (already discussed in a previous post, but i still get the sharp corner).
-Using displacement obviously the texture extrude out and "eat " the window frame. I tried with the minus "shift" parameter, it work where I have the window but it also make mt wall less ticker.
Thanks a lot to every reader and comment it is really much appreciated
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