Announcement

Collapse
No announcement yet.

UVW Randomization Pivot Point

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • UVW Randomization Pivot Point

    Hi all,

    I have a problem when applying a randomization with the UV Rotation parameter (180°) : my textures are offset on the faces of my objects.

    This makes me think that the center of rotation is not the center of the face.

    How to keep the textures "in place" during a random rotation ?​


    Problem solved: this is a problem with U and V Offset which are at 0 To 1 by default. With 0 to 0, it is perfect.
    Last edited by DCHA34; 21-12-2022, 07:10 AM.
    Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
    Sketchup PRO 23.0.419 + V-Ray 6.20.02
    3DS Max 2024.2.1 + V-Ray 6.20.06
    Chaos Vantage 2.3.0
    GeForce Studio Ready Driver Version 546.01​

  • #2
    Yes, if you only want to rotate you have to set the offset ranges to [0, 0] and the scales to [100, 100].

    Comment

    Working...
    X