Hi all,
I have a problem when applying a randomization with the UV Rotation parameter (180°) : my textures are offset on the faces of my objects.
This makes me think that the center of rotation is not the center of the face.
How to keep the textures "in place" during a random rotation ?
Problem solved: this is a problem with U and V Offset which are at 0 To 1 by default. With 0 to 0, it is perfect.
I have a problem when applying a randomization with the UV Rotation parameter (180°) : my textures are offset on the faces of my objects.
This makes me think that the center of rotation is not the center of the face.
How to keep the textures "in place" during a random rotation ?
Problem solved: this is a problem with U and V Offset which are at 0 To 1 by default. With 0 to 0, it is perfect.
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