Hi,
When using a procedural map as a displacement mapit seems to tile the "first" appearance of the map rather than uniquely changing over the course of the entire UV, as it would if I had it as the diffuse texture or even bump map.
Can displacement modifiers utilize procedural maps?
Brandon
When using a procedural map as a displacement mapit seems to tile the "first" appearance of the map rather than uniquely changing over the course of the entire UV, as it would if I had it as the diffuse texture or even bump map.
Can displacement modifiers utilize procedural maps?
Brandon
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