I've been working on a scene and render for the past few days and have rendered several times without issue. I have now added a domelight with HDRI and am getting an error saying: [13:56:06.812] Error : [GPU light cache] Could not allocate buffer of size 2059MB!
I have 64Gb of system ram and a RTX 3080Ti GPU. Which of my system specs is unable to provide2059Mb of buffer and how can I fix this? Nothing else is running on my PC so there should be no shortage of resources as far as I know.
I have tried setting the option to resize textures in the V-Ray GPU rollout to Resize to Texture Size 32 (the lowest resolution) but it gave the same error.
I have tried the On-demand Mip-Mapping option too - same result.
I have tried reducing the resolution of the render output to 500px (I was previously rendering this scene successfully at 2560px).
I have tried deleting all of the Cosmos models from the scene to just leave basic geometry.
None of these have cured the problem.
All that seems to work is switching off the HDRi but I don't see why I should need to do this in a relatively simple scene. Also, I use the same HDRi regularly and can do so now in a far more complex scene, without an issue. How can I troubleshoot this?
Thanks!
Andy
P.S. If I select RTX at the top of the Settings window in the asset editor and then click the three vertical dots next to the word RTX, I am able to see my GPU listed but unchecked. I can then check/tick the GPU. This will stay checked/ticked until I click CUDA or CPU and then click RTX again (at which point it is unchecked again). What does this mean/do to check/tick the GPU in the list?
I have 64Gb of system ram and a RTX 3080Ti GPU. Which of my system specs is unable to provide2059Mb of buffer and how can I fix this? Nothing else is running on my PC so there should be no shortage of resources as far as I know.
I have tried setting the option to resize textures in the V-Ray GPU rollout to Resize to Texture Size 32 (the lowest resolution) but it gave the same error.
I have tried the On-demand Mip-Mapping option too - same result.
I have tried reducing the resolution of the render output to 500px (I was previously rendering this scene successfully at 2560px).
I have tried deleting all of the Cosmos models from the scene to just leave basic geometry.
None of these have cured the problem.
All that seems to work is switching off the HDRi but I don't see why I should need to do this in a relatively simple scene. Also, I use the same HDRi regularly and can do so now in a far more complex scene, without an issue. How can I troubleshoot this?
Thanks!
Andy
P.S. If I select RTX at the top of the Settings window in the asset editor and then click the three vertical dots next to the word RTX, I am able to see my GPU listed but unchecked. I can then check/tick the GPU. This will stay checked/ticked until I click CUDA or CPU and then click RTX again (at which point it is unchecked again). What does this mean/do to check/tick the GPU in the list?
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