I see that with the latest update, a lot has changed with Vray Scatter. One of those changes has really got me confused, and that's with regards to Instances Count, Per Area and Density. It seems that the larger the scatter area, the worse the distribution is, compared to the previous version where you only needed to specify one amount in order to get the results you want. I have large grassy areas I want scattered, but the problem is that whether I choose Instance Count or Per area, the larger the amount I input, the less I see, which seems counterintuitive. Of course, in classic Chaos fashion, there is limited documentation as to how this all works, from a practical standpoint.
I did a test, where I created to scatter areas, one large and one small. The small one scattered very well and the amount I specified, created a very dense grassy area. I wanted to achieve the same with the larger one, but all I get are patches of grass, no matter if I specify a large or small number for the instance count. If I switch to Per area, again, I expected to see more grass if I specified a larger number, but in fact, I see less. Lowering the number did increase the amount, but if I went too low of a number, then it became unchanged.
I'd really really love to find some good information somewhere, where the new scatter and its parameters are clearly explained so I can learn and understand how this new process works. I understand that it was refined to help prevent crashes, which I do appreciate, but at the same time, good, clear explanations of how it all works, would help me achieve what I need. For now, I am having to break up the large area into smaller ones and specify multiple scatters.
I did a test, where I created to scatter areas, one large and one small. The small one scattered very well and the amount I specified, created a very dense grassy area. I wanted to achieve the same with the larger one, but all I get are patches of grass, no matter if I specify a large or small number for the instance count. If I switch to Per area, again, I expected to see more grass if I specified a larger number, but in fact, I see less. Lowering the number did increase the amount, but if I went too low of a number, then it became unchanged.
I'd really really love to find some good information somewhere, where the new scatter and its parameters are clearly explained so I can learn and understand how this new process works. I understand that it was refined to help prevent crashes, which I do appreciate, but at the same time, good, clear explanations of how it all works, would help me achieve what I need. For now, I am having to break up the large area into smaller ones and specify multiple scatters.
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