I've been a fan for many years. I remember the version 1.3 days and I have seen the software develop so much into a great engine... but... I really struggle using it on large SketchUp projects and I find that it runs laggy and creates more problems than it is worth sometimes. I find that once I start using V-Ray I get sticky performance and crashes where my file will hang up. I find that the performance boost in SketchUp 2024 is lost in the loss of performance using VRay. Opening legacy files or importing models from the Warehouse creates a lot of issues with materials and rendering performance. V-Ray for SketchUp is powerful but maybe too much for its own good inside of SketchUp. The render quality cant be beat but I do find myself using other faster engines because I just don't want the deal with the headaches and slow render times. Venting my frustrations I guess. I am at a crossroads.
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Crashes when importing textures, Exception Errors when saving, very slow when pasting items into my file ... I will keep posting all of my gripes as I encounter them.Last edited by ValeroStudio; 08-05-2024, 11:55 AM.Matthew Valero, ASAI
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Hi ValeroStudio,
Thank you for the feedback.
You are correct in the sense that most of the time we focus on adding new features instead of boosting the performance of the existing workflows.
However, refactoring our code is also something we invest time in and if we identify something which slows down your SketchUp-side work significantly, it'll become a top priority to fix/change.
I really struggle using it on large SketchUp projects and I find that it runs laggy and creates more problems than it is worth sometimes.
I find that once I start using V-Ray I get sticky performance and crashes where my file will hang up.
Note that it is expected for the rendering process to slow down your system and there is not much we can do about this without slowing down the raytracing.
I find that the performance boost in SketchUp 2024 is lost in the loss of performance using VRay.
By the way here's a reliable way to test if something is caused by V-Ray or not:
- Open your project and test the performance without activating V-Ray (if you don't open the V-Ray windows and don't click in the menu or toolbar V-Ray remain inactive)
- Activate V-Ray by opening the Asset Editor and test for comparison
If there is a noticeable difference in SketchUp's performance after activation, this is a problem.
Opening legacy files or importing models from the Warehouse creates a lot of issues with materials and rendering performance.
If you have specific examples, please share them.
With that said, we should maybe consider ignoring all the V-Ray data when importing something from the warehouse.
I'll have to think about that a little more and consult with the devs but still, thanks for bringing it up.
Crashes when importing textures, Exception Errors when saving, very slow when pasting items into my file ... I will keep posting all of my gripes as I encounter them.
Also would it be possible to share a file that crashes when saving?
The paste slowness is something we are aware of but I'm not sure if there is a solution for it.
Chaos Cloud used to be a very fast upload... now it takes 10x longer than it used to.
SketchUp 'hanging on' to a file and not able to close after using VRay.
Are you sure that V-Ray is involved in this.
To test it you can disable V-Ray by going to Extensions > V-Ray > Help > License > Release License and then try closing the file.
I've noticed that SU is itself quite slow closing large files.
SketchUp VFB becoming weird and displaying as a window that looks like something from 1995 Windows 3.1
I'll revisit the topic with the Core dev team.
V-Ray for SketchUp is powerful but maybe too much for its own good inside of SketchUp. The render quality cant be beat but I do find myself using other faster engines because I just don't want the deal with the headaches and slow render times. Venting my frustrations I guess. I am at a crossroads.
Realism and quality are relative terms.
At the end of the day it's up to the artist to use the tools in a way that leads to the high quality.
If we limit the tools you'll have hard time reaching this quality.
The rendering performance is another topic. V-Ray is among the best performing ray-tracers on the market.
Comparing it to a rasterizer is not fair even though I understand that is specific situations the visuals can be similar.
Can you please share which rendering tools are you using as an alternative to V-Ray? There is most probably something useful we can learn from them moving forward.
Regards,
Konstantin
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