Announcement
Collapse
No announcement yet.
Physical Sky Bugs?
Collapse
X
-
Re: Physical Sky Bugs?
Originally posted by ALTOAnd if Sky Intensity Multipler is 1,0 the result in texture editor is pure white, to see real sky Intensity must be 0.01 (is this normal?)Best regards,
Joe Bacigalupa
Developer
Chaos Group
Comment
-
Re: Physical Sky Bugs?
The thing is i generaly use 0.001-0.005 instead of 0.01-0.05(intensity multiplyer) and the shadows seem to be working alright... is it a bug or some other configuration i make multiplies my sun by ten :POnur Olguner<br />Architect<br />METU '07<br />http://www.olgunerdesign.com
Comment
-
Re: Physical Sky Bugs?
It may also relate to scene units as well. In order to properly use the vray sun it should be used with the vray physical camera. I wrote a long winded explanation of how to use it here http://www.asgvis.com/index.php?opti...c=1871.msg8631Damien Alomar<br />Generally Cool Dude
Comment
Comment