Announcement

Collapse
No announcement yet.

Physical Sky Bugs?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Physical Sky Bugs?

    I have some problems with Physical Sky.
    There is no way to change sky values, they turn back to original values when i hit render button!
    And if Sky Intensity Multipler is 1,0 the result in texture editor is pure white, to see real sky Intensity must be 0.01 (is this normal?)




    Thanks.


  • #2
    Physical Sky Bugs?

    - Bug Confirmed

    We will fix this for the next release.

    Bet regards,

    Corey
    Best regards,

    Corey Rubadue
    Director

    Chaos Group

    Comment


    • #3
      Re: Physical Sky Bugs?

      Originally posted by ALTO
      And if Sky Intensity Multipler is 1,0 the result in texture editor is pure white, to see real sky Intensity must be 0.01 (is this normal?)
      The sky is a very bright light source. I guess I need to use the physical camera in texture previews to properly show what the result will look like.
      Best regards,
      Joe Bacigalupa
      Developer

      Chaos Group

      Comment


      • #4
        Re: Physical Sky Bugs?

        The thing is i generaly use 0.001-0.005 instead of 0.01-0.05(intensity multiplyer) and the shadows seem to be working alright... is it a bug or some other configuration i make multiplies my sun by ten :P
        Onur Olguner<br />Architect<br />METU &#39;07<br />http://www.olgunerdesign.com

        Comment


        • #5
          Re: Physical Sky Bugs?

          It may also relate to scene units as well. In order to properly use the vray sun it should be used with the vray physical camera. I wrote a long winded explanation of how to use it here http://www.asgvis.com/index.php?opti...c=1871.msg8631
          Damien Alomar<br />Generally Cool Dude

          Comment

          Working...
          X