First appreicate you guys working so hard on putting DR in the pack.
With little wait, I put the test into practice yesterday. However, I guess there are still problems to be solved.
1. Material with textures on the client side will not be rendered with it from the server side. At the mean time, the server console tells you that textures required can not be loaded from x:\Document..Settings\NAME\Local Settings\Temp\ ,which is a CLIENT side path where sketchup normally put textures.
To solve this, I copied the textures needed to "Temp" of the server side. The tricky thing here is my path of "Temp" on both machines are exactly the same, what if it hasnt been?
The server really needs link a folder regardless to which side. But personally I prefer a folder on client side, which subsequently avoid frequent texture synchrosization to the server side.
2. When you edited the material a little(like color), the server ignores the change. It still renders its part beyond the change. It seems like a dirty catch problem. The server didn't clear all the catchs before starting a new rendering, although it told so.
To solve this, the only thing I can do is restart the server machine and pray it will do the right job this time.
3. Even you get right on both the problems above. You still get even squares sometimes. Actually, it were sometimes that I get right results.
This is all about what I found. I get really confused now.
With little wait, I put the test into practice yesterday. However, I guess there are still problems to be solved.
1. Material with textures on the client side will not be rendered with it from the server side. At the mean time, the server console tells you that textures required can not be loaded from x:\Document..Settings\NAME\Local Settings\Temp\ ,which is a CLIENT side path where sketchup normally put textures.
To solve this, I copied the textures needed to "Temp" of the server side. The tricky thing here is my path of "Temp" on both machines are exactly the same, what if it hasnt been?
The server really needs link a folder regardless to which side. But personally I prefer a folder on client side, which subsequently avoid frequent texture synchrosization to the server side.
2. When you edited the material a little(like color), the server ignores the change. It still renders its part beyond the change. It seems like a dirty catch problem. The server didn't clear all the catchs before starting a new rendering, although it told so.
To solve this, the only thing I can do is restart the server machine and pray it will do the right job this time.
3. Even you get right on both the problems above. You still get even squares sometimes. Actually, it were sometimes that I get right results.
This is all about what I found. I get really confused now.
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