I am attempting to create a material library but for some reason vray is giving me problems with saving the materials I have created. I typically download a material from arroway, scale the diffuse as a map in sketchup and link that material into vray. Then add the reflection, bump, glossiness, etc and try to save as a vismat. Usually vray will allow me to save the material as a vismat. However when I open a new model in sketchup and try to import one of these materials that I have saved I get a message saying "native material doesn't exist-we can't link to a non-existant material". I have no idea why this is happening but its making it difficult to get anywhere with my materials. As for my path, I save all my materials in the google sketchup folder/materials/in a folder titled vray. Am I doing something fundamentally wrong? Doesn't seem like anyone else is having this problem. I am assuming this isn't some sort of built in limit to the demo version, if so then that would explain it.
Announcement
Collapse
No announcement yet.
Trouble Saving Materials
Collapse
X
-
Re: Trouble Saving Materials
Forgot to mention, I have created a couple materials straight in the vray material editor, non-linked, such as those that don't require real-time scaling of the diffuse map. When I import any of these vray materials I have no problems, it only seems to happen with my linked materials. All of the diffuse, bump, specular, etc png files are in the same folder as the vismats so I don't see why vray is having trouble finding the files.
-
Re: Trouble Saving Materials
A linked material is linked to a specific Sketchup scene material. So currently if you try to import a linked material into a scene that doesn't contain that Sketchup material it won't work. I guess we should make it so it just converts it from being linked to just being a regular VRayMtl in that situation.Best regards,
Joe Bacigalupa
Developer
Chaos Group
Comment
-
Re: Trouble Saving Materials
ok that makes sense. Like you were saying, I guess I was thrown off with the option to export the material as a vismat I figured it would then become a vraymaterial. Anyway I can work with this, thanks for the help.
Comment
Comment