Hi guys,
Been doing some renders and I'm really enjoying Vray at the mo. While using my favoured GI settings of Primary=Irradiance Map and Secondary=Light Cache, I noticed something a bit odd.
During the Irradiance Map phase of rendering, you get the odd "spots" in the image. These don't appear in the final image, but my colleague who uses the 3DSMax version says they aren't in his version and are not a good thing. Is it just par for the course?
I've found that adjusting the Min/Max rates (usually at -3, 0) and HSph. Subdivs effects the size and frequency of the spots and can cause them to carry through to the fianl image (creating blotchy final images).
Anyone experiance the same or have any explanation? Was just curious!
Cheers
G
Been doing some renders and I'm really enjoying Vray at the mo. While using my favoured GI settings of Primary=Irradiance Map and Secondary=Light Cache, I noticed something a bit odd.
During the Irradiance Map phase of rendering, you get the odd "spots" in the image. These don't appear in the final image, but my colleague who uses the 3DSMax version says they aren't in his version and are not a good thing. Is it just par for the course?
I've found that adjusting the Min/Max rates (usually at -3, 0) and HSph. Subdivs effects the size and frequency of the spots and can cause them to carry through to the fianl image (creating blotchy final images).
Anyone experiance the same or have any explanation? Was just curious!
Cheers
G

Comment