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Diffrent tone buckets on DR
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Re: Diffrent tone buckets on DR
Are you rendering with a saved irradiance map??? there's an issue where saved irradiance maps are not considered assets, and therefore are not shared or handled correctly. Other than that all of the other DR issues have been significantly cleaned up.Damien Alomar<br />Generally Cool Dude
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Re: Diffrent tone buckets on DR
Originally posted by dalomarAre you rendering with a saved irradiance map??? there's an issue where saved irradiance maps are not considered assets, and therefore are not shared or handled correctly. Other than that all of the other DR issues have been significantly cleaned up.
At leastI didn't have this decease in earlier versions . :-\.
P.S. I noticed that with global material override everything is OK. Something wrong with texture info transfer. Then I tried to delete textures in SU mat editor and stuck with stupid "incorrect parameter" loop. Cntrl+alt+delete helped a bit... :-\
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Re: Diffrent tone buckets on DR
we have same problem in our ofice ... it seems that it is problem in prepass phase -- stange thing is, that we noticed , it start to do this after a while, we did 10 test with no problem , after we have copied one tree, it started to do this "unrendered" buckets .... :-\
and even more strange is that this happned once with difusechanel another time with z-depth chenel ... usually this endes with unexpected memory failer when randering hi-res ....
we use DR for it ...an no change to not to use DR ... we need super Hi Res ....
hope for some reply
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Re: Diffrent tone buckets on DR
The first thing to check is whether the version of the spawner is the same as VfSU. This is EXTREMELY important. Unfortunately the only way to tell the version of the spawner is through installing it, so uninstall the spawner and reinstall it from the same version of VfSU.Damien Alomar<br />Generally Cool Dude
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Re: Diffrent tone buckets on DR
Originally posted by dalomarThe first thing to check is whether the version of the spawner is the same as VfSU. This is EXTREMELY important. Unfortunately the only way to tell the version of the spawner is through installing it, so uninstall the spawner and reinstall it from the same version of VfSU.Please mention what V-Ray and SketchUp version you are using when posting questions.
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Re: Diffrent tone buckets on DR
Yea there will be a distinct and easy way to determine what version the spawner is running. I hate telling people that they have to reinstall to confirm their version...its ridiculous. Maybe the next version won't allow you to send a scene to the spawner unless its from the correct version. That's probably too much though.Damien Alomar<br />Generally Cool Dude
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Re: Diffrent tone buckets on DR
After you uninstall the DR Spawner, how do you reinstall it?I am currently using V-Ray 1.49.01.
SketchUp 8.0.11752
Windows 7 Professional-64 bit
Intel(R) Core(TM) i5 K655 @ 3.20GHz
8.00GB of RAM, 1.2TB Hard Drive
Marcus McLin, Intern - Serena Sturm Architects
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Re: Diffrent tone buckets on DR
Originally posted by Marcus McLinAfter you uninstall the DR Spawner, how do you reinstall it?Please mention what V-Ray and SketchUp version you are using when posting questions.
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Re: Diffrent tone buckets on DR
Cool, thanks!I am currently using V-Ray 1.49.01.
SketchUp 8.0.11752
Windows 7 Professional-64 bit
Intel(R) Core(TM) i5 K655 @ 3.20GHz
8.00GB of RAM, 1.2TB Hard Drive
Marcus McLin, Intern - Serena Sturm Architects
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