ok i've filled out a couple of those bug report things in the support section (about a few things) and i havnt gotten a reply so i'll try here
,this was one of my favourite things about the original release that no matter what material was on the back of geometry that had clip map applied the texture would project to the otherside, i even used this when there no transparency needed by just applying a complete black image in the transparency field so that when rendered the backside of the material was correct...
of course this now makes rendering xfrog trees (and many other things)unsatisfactory as the reverse faces are screwed on import...
any input?

of course this now makes rendering xfrog trees (and many other things)unsatisfactory as the reverse faces are screwed on import...
any input?
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