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Anisotropy bug V.1.05.02

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  • Anisotropy bug V.1.05.02

    When I add a reflection layer and set glossiness below zero the anisotropy settings remains greyed-out until I switch shader type from from Blinn to Phong and then back again to Blinn! Anyone else seeing this behaviour or reported it yet?

    Jackson
    SU 2018 + VfSU 4.0

  • #2
    Re: Anisotropy bug V.1.05.02

    I've noticed that if Glossiness is set to 1 and you type in a new value instead of using the spinners the Subdivs, Shader, Anistopy and rotation control remains disabled. Reported that earlier.
    Please mention what V-Ray and SketchUp version you are using when posting questions.

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    • #3
      Re: Anisotropy bug V.1.05.02

      Sounds like the same bug, thanks Thom.
      SU 2018 + VfSU 4.0

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      • #4
        Re: Anisotropy bug V.1.05.02

        Its just a little UI bug that's probably due to updating the UI framework that we use...We've seen it here, but there'd have to a major lull in stuff to do for that to really get attention...Since we've got a cruiseliner full of bigger fish to fry this will probably stick around if it can't get resolved during the UI workaround. Sorry but that's the reality of it ;D
        Damien Alomar<br />Generally Cool Dude

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