hi guise,
i never tried displacement maps in my life,..i am satisfied by bump mapping..but now when i need displacement map i am not getting any displacement...!!!i tried all my knowledge's but in vain ,...i am attaching all details of my try ,please somebody help me..
thank you.
this one with 100..!!edge length....
this one with 2 edge length....
you can see no difference...!!!!
these are the settings i used please check...
here is render progress detail...
you can see no detailing about any displacement maps..!!!!!!! ???
Beginning render sequence
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Preparing camera sampler.
Preparing ray server.
Creating and initializing 2 thread(s).
Allocating memory for build data of 48161 faces (1348508 bytes, 1.3 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
Preparing faces for intersection tests.
SDTree statistics:
Total number of faces stored: 48161
Max tree depth: 37
Average tree depth: 23.0115
Number of tree nodes: 8542
Number of tree faces: 116022
Number of tree leafs: 3908
Average faces/leaf: 29.6883
Memory usage: 3.74 MB
Scene bounding box is [8.53157,15.2775,0]-[422.007,511.367,118.11]
Preparing direct light manager.
Preparing global light manager.
Irradiance sample size is 84 bytes
Photon size is 56 bytes.
Light cache sample size is 112 bytes.
Building light cache.
Tracing 1000000 image samples for light cache in 4 passes.
Setting up 2 thread(s)
Light cache time interval is (0.000000, 0.000000)
Light cache time interval is (0.000000, 0.000000)
Bitmap file "C:\Documents and Settings\goutham\My Documents\BrickOldRounded0027_7_M2.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Wood_Floor_Ligh t.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Textile_Floral2 _White.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Carpet_Pattern_ Squares_Multi.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Carpet_Frieze_S moke.jpg" loaded.
Bitmap file "C:\Documents and Settings\goutham\My Documents\BrickGroutless0001_L 1.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Isabel Vere.bmp" failed to load: cannot open file
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Wood_Cherry_Ori ginal.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Textile_Floral_ Browns.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Metal_Corrogate d_Shiny.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Firebook cover.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Sketchy_Siding_ Straight.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Blinds_Roman_Ho bbled_Red.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\cuento%20corto% 20final252006.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Textile_Leaves_ Green.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\cuento.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\cuento%20interr umpido.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Blinds_Roman_Ho bbled_Blue.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Blinds_Wood_Nat ural.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Carpet_Berber_P attern_Tan.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\images.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Untitled.jp g" loaded.
Light cache time interval is (0.000000, 0.000000)
Light cache time interval is (0.000000, 0.000000)
Threads completed
Merging light cache passes.
Light cache contains 18253 samples.
Light cache samples collected; compiling lookup tree.
Prefiltering light cache.
1 interpolation maps registered
Rendering interpolation maps with minRate=-3 and maxRate=0
Setting up 2 thread(s)
Threads completed
Setting up 2 thread(s)
Threads completed
Setting up 2 thread(s)
Threads completed
Setting up 2 thread(s)
Threads completed
Calling endPass() on irradiance maps
Calling prePassDone() on irradiance maps
Image prepass completed.
Rendering image.
Setting up 2 thread(s)
Threads completed
Clearing global light manager.
Clearing direct light manager.
Clearing ray server.
Clearing geometry.
Clearing camera image sampler.
Clearing camera sampler.
Clearing QMC sampler.
Clearing path sampler.
Clearing color mapper.
Render completed
i never tried displacement maps in my life,..i am satisfied by bump mapping..but now when i need displacement map i am not getting any displacement...!!!i tried all my knowledge's but in vain ,...i am attaching all details of my try ,please somebody help me..
thank you.
this one with 100..!!edge length....
this one with 2 edge length....
you can see no difference...!!!!
these are the settings i used please check...
here is render progress detail...
you can see no detailing about any displacement maps..!!!!!!! ???
Beginning render sequence
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Initializing built-in VFB.
[RenderView] startCameraTime=0.000000, endCameraTime=0.033333
[RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
Preparing camera sampler.
Preparing ray server.
Creating and initializing 2 thread(s).
Allocating memory for build data of 48161 faces (1348508 bytes, 1.3 MB).
Initializing face build data.
Creating 'done' event.
Starting first thread.
Waiting for thread completion.
Releasing thread resources.
Preparing faces for intersection tests.
SDTree statistics:
Total number of faces stored: 48161
Max tree depth: 37
Average tree depth: 23.0115
Number of tree nodes: 8542
Number of tree faces: 116022
Number of tree leafs: 3908
Average faces/leaf: 29.6883
Memory usage: 3.74 MB
Scene bounding box is [8.53157,15.2775,0]-[422.007,511.367,118.11]
Preparing direct light manager.
Preparing global light manager.
Irradiance sample size is 84 bytes
Photon size is 56 bytes.
Light cache sample size is 112 bytes.
Building light cache.
Tracing 1000000 image samples for light cache in 4 passes.
Setting up 2 thread(s)
Light cache time interval is (0.000000, 0.000000)
Light cache time interval is (0.000000, 0.000000)
Bitmap file "C:\Documents and Settings\goutham\My Documents\BrickOldRounded0027_7_M2.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Wood_Floor_Ligh t.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Textile_Floral2 _White.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Carpet_Pattern_ Squares_Multi.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Carpet_Frieze_S moke.jpg" loaded.
Bitmap file "C:\Documents and Settings\goutham\My Documents\BrickGroutless0001_L 1.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Isabel Vere.bmp" failed to load: cannot open file
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Wood_Cherry_Ori ginal.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Textile_Floral_ Browns.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Metal_Corrogate d_Shiny.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Firebook cover.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Sketchy_Siding_ Straight.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Blinds_Roman_Ho bbled_Red.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\cuento%20corto% 20final252006.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Textile_Leaves_ Green.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\cuento.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\cuento%20interr umpido.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Blinds_Roman_Ho bbled_Blue.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Blinds_Wood_Nat ural.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Carpet_Berber_P attern_Tan.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\images.jpg" loaded.
Bitmap file "C:\DOCUME~1\goutham\LOCALS~1\Temp\Untitled.jp g" loaded.
Light cache time interval is (0.000000, 0.000000)
Light cache time interval is (0.000000, 0.000000)
Threads completed
Merging light cache passes.
Light cache contains 18253 samples.
Light cache samples collected; compiling lookup tree.
Prefiltering light cache.
1 interpolation maps registered
Rendering interpolation maps with minRate=-3 and maxRate=0
Setting up 2 thread(s)
Threads completed
Setting up 2 thread(s)
Threads completed
Setting up 2 thread(s)
Threads completed
Setting up 2 thread(s)
Threads completed
Calling endPass() on irradiance maps
Calling prePassDone() on irradiance maps
Image prepass completed.
Rendering image.
Setting up 2 thread(s)
Threads completed
Clearing global light manager.
Clearing direct light manager.
Clearing ray server.
Clearing geometry.
Clearing camera image sampler.
Clearing camera sampler.
Clearing QMC sampler.
Clearing path sampler.
Clearing color mapper.
Render completed
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