To all ye wise ones,
I am doing an interior rendering and I am using the standard glass settings (1.55 Fresnel). My question is when the glass material has a reflection and a refraction layer (as it should have) the light cannot pass through inside and a bunch of weird light spots appear on the floor.....
I removed the refraction layer and the glass seems fake somehow.........
Am I doing something wrong?
Thanks!
I am doing an interior rendering and I am using the standard glass settings (1.55 Fresnel). My question is when the glass material has a reflection and a refraction layer (as it should have) the light cannot pass through inside and a bunch of weird light spots appear on the floor.....
I removed the refraction layer and the glass seems fake somehow.........
Am I doing something wrong?
Thanks!
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