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  • Some buklet not rendering

    hello guys, often during network rendering, some buklet be rendered without the "just natural" materials (diffuse, reflection, refraction), the same thing about the calculation of IM, I state that the version of Dr. spwner is the same on all machines and that is an anomaly that occurs to me, in a "random" when using v-ray

    Ciao!!




  • #2
    Re: Some buklet not rendering the v-ray material

    looks to me like one of the machines that are pitching in on this render, doesn't have access to where you have the textures for that scene.
    Best regards,
    Devin Kendig
    Developer

    Chaos Group

    Comment


    • #3
      Re: Some buklet not rendering the v-ray material

      I found that when that happens I need to clean the temp folder of the render slaves.
      Please mention what V-Ray and SketchUp version you are using when posting questions.

      Comment


      • #4
        Re: Some buklet not rendering the v-ray material

        It might be tedious, but it's best to make sure all texture and background images are coming from a single folder that all computers can access.

        Also (and this is crucial) make sure each of your slave computers can access that folder taking the exact same path that your main computer takes.

        I once had a laptop connected to my network via remote access and I had set it up as a slave computer. All of the computers in my network (except the laptop) took the same path to get to my texture folder (R:/LIBRARY/Vray_Materials/Textures/...) but my laptop has to take a slightly different path to get to that folder (SSA_NET/R:/LIBRARY/Vray_Materials/Textures/...). Because of that, my laptop couldn't reach any of my textures when the main computer told it to take the same path all of the other slave computers were taking. As a result, all of the buckets from my laptop would render everything the default grey color.

        Another common mistake I make is that I sometimes use one of SketchUp's default materials and edit the material in SketchUp. The problem with this is that all SketchUp materials are saved in your C: drive; so when you use DR, all of your slave computers will will look in their own C: drive for the SketchUp material. If they find it, that file won't reflect the changes you made to it in SketchUp (because technically it's not the same file). Also, if the file name is not in the slave computer's C: drive (which is very common if the slave computer's SketchUp Material list isn't the same as the main computer's, or if the slave computer doesn't even have SketchUp) then the slave computers will render the default gray color.
        I am currently using V-Ray 1.49.01.
        SketchUp 8.0.11752
        Windows 7 Professional-64 bit
        Intel(R) Core(TM) i5 K655 @ 3.20GHz
        8.00GB of RAM, 1.2TB Hard Drive

        Marcus McLin, Intern - Serena Sturm Architects

        Comment


        • #5
          Re: Some buklet not rendering the v-ray material

          Thanks for the advice ... friends!
          Nothing to do, for now the only solution was to "force" rendering the network as [send to Each node] ...
          Although I believe that the problem occurs with some textures that have spread from the map directory system which in my case is "C: \ ProgramData \ ASGvis \ VRayForSketchUp \ Textures" only happens a few times, perhaps due to anomalies in the network. .. mah go figure.

          About renderig network ... could you tell me where we can find information on the mechanism and differences on 'enable / disable asset collection, send to Each node, send to shared folder? something about the merits / defects of the various settings??

          Hello everyone, good job .... Forgive my English autotraslated! (I hope you understand!)

          Comment


          • #6
            Re: Some buklet not rendering the v-ray material

            Nothing to do, the problem after a few days, occurred again!
            Unfortunately my poor English can not get lost in long explanations ...
            We place these images in addition to "render_message" on the first pass (LC + LC) saved to disk and the second passage IM saved to disk ....
            I hope we can catch the problem.

            ciao, davide.


            render saved from vfb (where are some buklets?)


            Uploaded with ImageShack.us

            on screen result (here I can see the missing buklets)


            Uploaded with ImageShack.us


            ***********************************
            Beginning render sequence
            Preparing renderer...
            Preparing scene for rendering.
            [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
            [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
            Initializing built-in VFB.
            [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
            [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
            Starting DR
            Connected to render host 192.168.0.100
            Connected to render host 192.168.0.27
            Could not connect to host 192.168.0.24:
            Could not connect to host 192.168.0.10:
            Could not connect to host 192.168.0.25:
            Using 2 hosts for distributed rendering.
            Preparing camera sampler.
            Preparing scene for frame.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            Compiling geometry.
            Preparing ray server.
            Creating and initializing 2 thread(s).
            Allocating memory for build data of 49028 faces (1372784 bytes, 1.3 MB).
            Initializing face build data.
            Creating 'done' event.
            Starting first thread.
            Waiting for thread completion.
            Releasing thread resources.
            Preparing faces for intersection tests.
            SDTree statistics:
            Total number of faces stored: 49028
            Max tree depth: 37
            Average tree depth: 20.778
            Number of tree nodes: 14401
            Number of tree faces: 148009
            Number of tree leafs: 5951
            Average faces/leaf: 24.8713
            Memory usage: 3.74 MB
            Scene bounding box is [-5574.26,11820.3,-320.97]-[-3980.71,14351.6,369.837]
            Preparing direct light manager.
            Preparing global light manager.
            Irradiance sample size is 84 bytes
            Photon size is 56 bytes.
            Light cache sample size is 120 bytes.
            Building light cache.
            Tracing 1000000 image samples for light cache in 4 passes.
            Setting up 2 thread(s)
            Light cache time interval is (0.000000, 0.000000)
            Light cache time interval is (0.000000, 0.000000)
            Bitmap file "U:\TXTR\INFEST_ALPE\INFEST_ALPE_01_BUMP.JPG" loaded.
            Bitmap file "U:\TXTR\INFEST_ALPE\INFEST_ALPE_DIF_01_PERLA_LAMI NA.jpg" loaded.
            Bitmap file "U:\TXTR\[VISMAT]\VISMAT ARCHITECTURE\Wall Stucco\MURINT.Stucco_01_BUMP.jpg" loaded.
            Bitmap file "U:\TXTR\[VISMAT SITO ASGVIS]\WOOD\wood_06_blurry\wood-12_b.png" loaded.
            Bitmap file "U:\TXTR\[VISMAT SITO ASGVIS]\WOOD\wood_06_blurry\wood-12_d.png" loaded.
            Bitmap file "U:\TXTR\[Vray_materials]\translucent\cherry\CHERRY 90G.jpg" loaded.
            Bitmap file "U:\TXTR\One sided lamp\cloth_05_d.jpg" loaded.
            Bitmap file "U:\TXTR\One sided lamp\cloth_05.jpg" loaded.
            Scene transferred to xw4000-davide
            Bitmap file "U:\TXTR\[Vray_materials]\translucent\Dark_Walnut\H3704_ST15_DARK_WALNUT.jp g" loaded.
            Bitmap file "U:\TXTR\[vismat_material_collection]\Leather\Leather_Bump.jpg" loaded.
            Bitmap file "U:\TXTR\[Vray_materials]\wood\Oak_1\H3713_ST9.jpg" loaded.
            Server 192.168.0.27: Scene loaded; starting render.
            Bitmap file "C:\Program Files (x86)\Rhinoceros 4.0\Plug-ins\VRayForRhino\V-Ray Materials\Wood\Quartered Birch\Quartered Birch.bmp" failed to load: cannot open file
            Server 192.168.0.27: Starting frame 0.
            Bitmap file "U:\LAVORI\lavori-RR\TENV0109-montechiaro\FOTO\10819276.jpg" loaded.
            Bitmap file "U:\TXTR\[Vray_materials]\masonry\sandstone_lt-brown\stone+sandstone+02_b010.png" loaded.
            Bitmap file "U:\TXTR\[Vray_materials]\masonry\sandstone_lt-brown\stone+sandstone+02_d100.png" loaded.
            Scene transferred to sbs2k3
            Server 192.168.0.100: Scene loaded; starting render.
            Server 192.168.0.100: Starting frame 0.
            Light cache time interval is (0.000000, 0.000000)
            Light cache time interval is (0.000000, 0.000000)
            Bitmap "(null)" returned an invalid color (rgb -1272569344.000000 -1272569344.000000 -1272569344.000000)
            Threads completed
            Light cache achieved min 0, max 548 samples per pixel.
            Merging light cache passes.
            Light cache contains 94124 samples.
            Light cache samples collected; compiling lookup tree.
            Prefiltering light cache.
            Waiting for DR to finish
            Number of raycasts: 17536089
            Clearing global light manager.
            Clearing direct light manager.
            Clearing ray server.
            Clearing geometry.
            Clearing camera image sampler.
            Clearing camera sampler.
            Clearing DMC sampler.
            Clearing path sampler.
            Clearing color mapper.
            Closing DR
            Render completed
            ***********************************
            Beginning render sequence
            Preparing renderer...
            Preparing scene for rendering.
            [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
            [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
            Initializing built-in VFB.
            [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
            [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
            Starting DR
            Connected to render host 192.168.0.100
            Connected to render host 192.168.0.27
            Could not connect to host 192.168.0.24:
            Could not connect to host 192.168.0.10:
            Could not connect to host 192.168.0.25:
            Using 2 hosts for distributed rendering.
            Preparing camera sampler.
            Preparing scene for frame.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
            Compiling geometry.
            Preparing ray server.
            Creating and initializing 2 thread(s).
            Allocating memory for build data of 49028 faces (1372784 bytes, 1.3 MB).
            Initializing face build data.
            Creating 'done' event.
            Starting first thread.
            Waiting for thread completion.
            Releasing thread resources.
            Preparing faces for intersection tests.
            SDTree statistics:
            Total number of faces stored: 49028
            Max tree depth: 37
            Average tree depth: 20.778
            Number of tree nodes: 14401
            Number of tree faces: 148009
            Number of tree leafs: 5951
            Average faces/leaf: 24.8713
            Memory usage: 3.74 MB
            Scene bounding box is [-5574.26,11820.3,-320.97]-[-3980.71,14351.6,369.837]
            Preparing direct light manager.
            Preparing global light manager.
            Irradiance sample size is 84 bytes
            Photon size is 56 bytes.
            Light cache sample size is 120 bytes.
            1 interpolation maps registered
            Rendering interpolation maps with minRate=-4 and maxRate=0
            Setting up 2 thread(s)
            Bitmap file "U:\TXTR\INFEST_ALPE\INFEST_ALPE_01_BUMP.JPG" loaded.
            Bitmap file "U:\TXTR\INFEST_ALPE\INFEST_ALPE_DIF_01_PERLA_LAMI NA.jpg" loaded.
            Bitmap file "U:\TXTR\[VISMAT SITO ASGVIS]\WOOD\wood_06_blurry\wood-12_b.png" loaded.
            Bitmap file "U:\TXTR\[VISMAT SITO ASGVIS]\WOOD\wood_06_blurry\wood-12_d.png" loaded.
            Bitmap file "U:\TXTR\One sided lamp\cloth_05_d.jpg" loaded.
            Bitmap file "U:\TXTR\One sided lamp\cloth_05.jpg" loaded.
            Bitmap file "U:\TXTR\[VISMAT]\VISMAT ARCHITECTURE\Wall Stucco\MURINT.Stucco_01_BUMP.jpg" loaded.
            Bitmap file "U:\TXTR\[vismat_material_collection]\Leather\Leather_Bump.jpg" loaded.
            Bitmap file "U:\TXTR\[Vray_materials]\translucent\cherry\CHERRY 90G.jpg" loaded.
            Scene transferred to xw4000-davide
            Bitmap file "U:\TXTR\[Vray_materials]\translucent\Dark_Walnut\H3704_ST15_DARK_WALNUT.jp g" loaded.
            Server 192.168.0.27: Scene loaded; starting render.
            Bitmap file "U:\TXTR\[Vray_materials]\masonry\sandstone_lt-brown\stone+sandstone+02_b010.png" loaded.
            Server 192.168.0.27: Starting frame 0.
            Bitmap file "U:\TXTR\[Vray_materials]\masonry\sandstone_lt-brown\stone+sandstone+02_d100.png" loaded.
            Scene transferred to sbs2k3
            Bitmap file "C:\Program Files (x86)\Rhinoceros 4.0\Plug-ins\VRayForRhino\V-Ray Materials\Wood\Quartered Birch\Quartered Birch.bmp" failed to load: cannot open file
            Bitmap file "U:\TXTR\[Vray_materials]\wood\Oak_1\H3713_ST9.jpg" loaded.
            Bitmap file "U:\LAVORI\lavori-RR\TENV0109-montechiaro\FOTO\10819276.jpg" loaded.
            Server 192.168.0.100: Scene loaded; starting render.
            Server 192.168.0.100: Starting frame 0.
            Bitmap "(null)" returned an invalid color (rgb -381263424.000000 -381263424.000000 -381263424.000000)
            Threads completed
            Calling endPass() on irradiance maps
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Calling prePassDone() on irradiance maps
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Saving irradiance map to file "U:\LAVORI\lavori-RR\TENV0109-montechiaro\03_MODELLO CAMERA DIAMANTE\STURIO VISOPT\salvo lc 1000 [PPT]\IM [-4 0][80][20][.3][.1][.1].vrmap"
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Sending 840004 bytes of irradiance map to xw4000-davide
            Sending 840004 bytes of irradiance map to sbs2k3
            Irradiance map saved successfully
            Sending 840004 bytes of irradiance map to xw4000-davide
            Image prepass completed.
            Waiting for DR to finish
            Number of raycasts: 1072146999
            Clearing global light manager.
            Clearing direct light manager.
            Clearing ray server.
            Clearing geometry.
            Clearing camera image sampler.
            Clearing camera sampler.
            Clearing DMC sampler.
            Clearing path sampler.
            Clearing color mapper.
            Closing DR
            Render completed

            Comment


            • #7
              Re: Some buklet not rendering

              One of your materials has a bitmap that is referencing your C: drive.....Try relocating that bitmap to a shared network location.

              Comment


              • #8
                Re: Some buklet not rendering

                aclark, tutti i materiali sono dislocati in un percorso non propria rete condivisa. Penso che questo sia un problema marginale perché per la maggior parte del tempo di mr. lavoro drspawner wery bene.
                ma, a volte, i problemi ancora rimangono.

                ciao, buon lavoro a tutti

                (translated by Google)
                aclark, all materials are spread over a shared network path. I think this is a minor problem because most of the time mr. drspawner work wery bene.ma, sometimes, the problems still rimangono.ciao, good job everyone

                Comment


                • #9
                  Re: Some buklet not rendering

                  Translation?

                  Comment


                  • #10
                    Re: Some buklet not rendering

                    ooooops

                    Aclark, all materials are spread over a shared network path. I think this is a minor problem because most of the time mr. drspawner work wery well.
                    but, sometimes, the problems still remain.

                    Comment


                    • #11
                      Re: Some buklet not rendering

                      Hi Thomthom,
                      which temp folder were u talking about?
                      I have a same problem to render too.

                      Comment


                      • #12
                        Re: Some buklet not rendering

                        That would depend on the Windows version your slaves are running.
                        Please mention what V-Ray and SketchUp version you are using when posting questions.

                        Comment

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