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  • black render

    hi guys im leo from venezuela..greetings to everybody
    hope u could help me out if posssible..let me thank u in advance
    for taking ur time to read this...i was able to render ok like this one



    and now i got a black render



    though it was a component or something but checking out the log i found this..i dont know what it means

    Preparing renderer...
    Preparing scene for rendering.
    [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
    [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
    Initializing built-in VFB.
    [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
    [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
    Preparing camera sampler.
    Preparing scene for frame.
    Compiling geometry.
    Preparing ray server.
    Creating and initializing 4 thread(s).
    Allocating memory for build data of 578471 faces (16197188 bytes, 15.4 MB).
    Initializing face build data.
    Creating 'done' event.
    Starting first thread.
    Waiting for thread completion.
    Releasing thread resources.
    Preparing faces for intersection tests.
    SDTree statistics:
    Total number of faces stored: 578471
    Max tree depth: 40
    Average tree depth: 22.4505
    Number of tree nodes: 173757
    Number of tree faces: 1911592
    Number of tree leafs: 74277
    Average faces/leaf: 25.736
    Memory usage: 37.46 MB
    Scene bounding box is [-560.827,-1133.23,-6.49606]-[2538.92,609.728,354.331]
    Preparing direct light manager.
    Preparing global light manager.
    Irradiance sample size is 84 bytes
    Photon size is 56 bytes.
    Light cache sample size is 120 bytes.
    Building light cache.
    Tracing 1440000 image samples for light cache in 4 passes.
    Setting up 4 thread(s)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/concrete_03/concrete-17_b010.png" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/VisMat/Vismat materials/Rivestimenti Muri & Pavimenti/Pietra/Zig Zag-Pavers Gray/pavement+06_b030.png" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/PlasterWhite0083_L.jpg" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/concrete_03/concrete-17_d100a.png" loaded.
    Bitmap file "C:\ProgramData\ASGvis\Materials\vismat_material_c ollection\otros\VisMat\Vismat materials\Rivestimenti Muri & Pavimenti\Pietra\Zig Zag-Pavers Gray\pavement+06_d100.png" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/PlasterGreen0083_L.jpg" loaded.
    Bitmap file "C:\ProgramData\ASGvis\Materials\vismat_material_c ollection\otros\VisMat\Vismat materials\Rivestimenti Muri & Pavimenti\Calcestruzzo\Concrete 6\Concrete 06\concrete-36_d100.png" loaded.
    Bitmap file "C:\ProgramData\ASGvis\Materials\otros\GRASS.j pg" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/VisMat/Vismat materials/- - Downloaded/beton_naturel/beton_naturel/beton_naturel_b.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Spathaphila.png" loaded.
    Bitmap file "C:\ProgramData\ASGvis\Materials\vismat_material_c ollection\otros\VisMat\Vismat materials\- - Downloaded\beton_naturel\beton_naturel\beton_natur el_d.jpg" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/VisMat/Vismat materials/- - Downloaded/beton_naturel/beton_naturel/beton_naturel_d2.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/heliconia.png" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/3899625280_86f5f92bee_o.jpg" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/VisMat/Vismat materials/Rivestimenti Muri & Pavimenti/Mattoni/Brick Red/tiles+01_b015.png" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/771571061_b0a9833ca3_o.jpg" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/VisMat/Vismat materials/Rivestimenti Muri & Pavimenti/Mattoni/Brick Red/tiles+01_d100.png" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/PlasterWhite0083_L.jpg" loaded.
    Bitmap file "C:\ProgramData\ASGvis\Materials\otros\MexicanTerr acottabw.jpg" loaded.
    Bitmap file "C:\ProgramData\ASGvis\Materials\otros\MexicanTerr acotta.jpg" loaded.
    Bitmap file "C:/ProgramData/ASGVIS/Materials/vismat_material_collection/otros/PlasterRed0083_L.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/bunga Heliconia.png" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Cute Girl and Ugly Boy.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/spath_front_smaller.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/spath_pistol.png" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/BLACK YOUTH.png" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/p4.png" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Translucent_Glass_Tinted.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Metal_Aluminum_Anodized.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Metal_Aluminum_Anodized.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Water_Pool.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/screen_shot_gatso_alert.jpg" loaded.
    Material "(null)" produced overbright or invalid color (rgb=-1.#IND00 -1.#IND00 -1.#IND00).
    Material "(null)" produced overbright or invalid color (rgb=-1.#IND00 -1.#IND00 -1.#IND00).

    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Metal_Panel.jpg" loaded.
    Bitmap file "C:/Users/LNUEZ~1/AppData/Local/Temp/VfSTextureCache/Metal_Panel.jpg" loaded.
    Threads completed
    Merging light cache passes.
    Light cache contains 18677 samples.
    Light cache samples collected; compiling lookup tree.
    Prefiltering light cache.
    Invalid light cache sample(s).
    1 interpolation maps registered
    Rendering interpolation maps with minRate=-3 and maxRate=0
    Setting up 4 thread(s)


    after that sketchup crashes and a runtime error displays ..so i dont know how i can identify the Material "(null)" ? thankss
    sketchup 7.0.8657.0&nbsp; vray1.48.66<br />Windows Vista Business<br />Intel(R) Core(TM)2 Quad <br />CPU Q8200 @&nbsp; 2.33GHz 2.33 GHz<br />4GB de RAM<br />Nvidia Quadro FX 4500

  • #2
    Re: black render

    no replies so far! any ideas how to avoid creating a null material?
    thanks
    sketchup 7.0.8657.0&nbsp; vray1.48.66<br />Windows Vista Business<br />Intel(R) Core(TM)2 Quad <br />CPU Q8200 @&nbsp; 2.33GHz 2.33 GHz<br />4GB de RAM<br />Nvidia Quadro FX 4500

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