1. In the reflection layer, 100% white is 100% reflective, and black is 0% reflective. However, when you go to the fresnel map, perpendicular (which should be less reflective) is white and parallel (which should be very reflective) is black. Am I missing something, or is that backwards?
2. Not sure what you guys did, but v-ray has stopped crashing/is much more stable now.
3. Still has the strange behavior that sometimes minimizes sketchup when you close a lighting or material box.
4. I'm not sure whether it is a sketchup issue or a vray issue, but i had a problem with phantom materials. I was getting problems with a few materials in the error log, so i repainted everything with the default material. Despite "select by material" returning 0 results, the problematic materials wouldn't go away. even after deleting (thus reassigning the default) in the sketchup materials pallete, i kept getting the same error until i restarted sketchup. I'm fairly sure that is happening is that components (in my case furniture) that have been deleted from the model still linger in the materials palette even if there are no instances.
5. I've only had crashes when using super hi res arroway textures that are 6000x6000.
2. Not sure what you guys did, but v-ray has stopped crashing/is much more stable now.
3. Still has the strange behavior that sometimes minimizes sketchup when you close a lighting or material box.
4. I'm not sure whether it is a sketchup issue or a vray issue, but i had a problem with phantom materials. I was getting problems with a few materials in the error log, so i repainted everything with the default material. Despite "select by material" returning 0 results, the problematic materials wouldn't go away. even after deleting (thus reassigning the default) in the sketchup materials pallete, i kept getting the same error until i restarted sketchup. I'm fairly sure that is happening is that components (in my case furniture) that have been deleted from the model still linger in the materials palette even if there are no instances.
5. I've only had crashes when using super hi res arroway textures that are 6000x6000.
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