Announcement

Collapse
No announcement yet.

Model "Reset"?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Model "Reset"?

    Since version 1.49.01 seems to be having problems translating V-Ray materials and lights created in older versions of V-Ray is there a way to "Reset" the Sketch-up model to somehow clear out all that old info. I have models I continue to work on that were created using older versions with many scenes set up already that I don't want to lose. Copying the model into a new Sketch-up file might work but again, I don't want to lose the scenes and layer-states. I have already tried resetting the V-Ray options to default but that doesn't clear out the materials and old lights I believe are the problem. Just deleting them doesn't seem to clear out the "bug" either. I have no problems with new models I set up using the new version. It seems to be a problems with old ones. Podium has a feature like this, does V-Ray?

    Thanks!

  • #2
    Re: Model "Reset"?

    Plugins->V-Ray->Help->Debugging->Regenerate all V-Ray Materials Should do the trick.

    Best regards,
    Devin Kendig
    Developer

    Chaos Group

    Comment


    • #3
      Re: Model "Reset"?

      Originally posted by dkendig
      Dkendig,

      I have done that already (multiple times in fact) but it doesn't work. Often when I do that to the model I lose layers on some of the materials and it ends up causing more problems than it fixes. For example, I had the Emissive layer disappear on one of my textures. Other layers are sometimes removed as well. I spent an hour trying to fix the problems that function created only to have it happen again when I tried it again as a test. Also, that doesn't take care of the problem I have been having with the old rectangular lights. Sometimes they work and sometimes they don't. Other times the old rectangular lights "move" position in the model from where I had them located in the old version. When they do that I can't select them or do anything with them. It's very strange. I tried clearing them out of the model but that doesn't seem to work either. Something, I don't know what, seems to be associated with the Sketch-up file that I can't clear. I want to know if there is a way to make it like I never set up any V-Ray lights or materials in the model. The new version of V-Ray seems to work fine if you set up the scene "fresh" in a new model. However, it's my older models I'm having problems with. I have a lot of them I still need to work with but they don't seem to be working.

      Additionally, whatever is going on with these old models also seems to be causing the problems I have been having with my Spawners. Again, the new models work just fine. It's the old ones that I get flaws and errors from.

      Thanks!

      Comment


      • #4
        Re: Model "Reset"?

        I haven't looked at our regenerate materials function in a while, so I guess it broke while I wasn't looking... grrr... It shouldn't do anything to the lights though, so it probably won't really help you out anyway. The issue you're having with the lights, I'm assuming is happening because you converted the group for the light, to be a component in the old 1.05.30 version. When you do that, some strange and unpleasant things can happen to your lights during the upgrade process. I've seen lots of users do that.

        The material nonsense may actually be fixed in the next beta release, so if you're a beta tester, stay tuned for an update. If you're not a beta tester and would like to try it out when a new version gets released, you can sign up here: http://forum.asgvis.com/index.php?topic=7679.0
        Best regards,
        Devin Kendig
        Developer

        Chaos Group

        Comment


        • #5
          Re: Model "Reset"?

          Originally posted by dkendig
          I haven't looked at our regenerate materials function in a while, so I guess it broke while I wasn't looking... grrr... It shouldn't do anything to the lights though, so it probably won't really help you out anyway. The issue you're having with the lights, I'm assuming is happening because you converted the group for the light, to be a component in the old 1.05.30 version. When you do that, some strange and unpleasant things can happen to your lights during the upgrade process. I've seen lots of users do that.

          The material nonsense may actually be fixed in the next beta release, so if you're a beta tester, stay tuned for an update. If you're not a beta tester and would like to try it out when a new version gets released, you can sign up here: http://forum.asgvis.com/index.php?topic=7679.0
          Would all of these problems cause the problems I have been having with the DR Spawner?

          Thanks!

          Comment


          • #6
            Re: Model "Reset"?

            no, I think the issue you're having with the DR Spawner, is related to not reading the light information properly. Have you tried using the different GI methods? Maybe one of them will have better luck.
            Best regards,
            Devin Kendig
            Developer

            Chaos Group

            Comment


            • #7
              Re: Model "Reset"?

              Originally posted by dkendig
              no, I think the issue you're having with the DR Spawner, is related to not reading the light information properly. Have you tried using the different GI methods? Maybe one of them will have better luck.
              I have currently been using Irradiance Map as the primary and Light Cache as the Secondary. What would you recommend?

              My issues with the Spawner have only been a problem when I'm in old models. New models seem to work find. That's why I don't see how the GI would be the problem in this case.

              Comment


              • #8
                Re: Model "Reset"?

                it was a shot in the dark, if the dr spawners aren't reading the .vrlmap for the light cache, or the .vrmap for the irradiance map, you might have success with dmc. Why this is a problem with only old scenes? No clue. Another question, are you using an hdri to light the scene by any chance?
                Best regards,
                Devin Kendig
                Developer

                Chaos Group

                Comment


                • #9
                  Re: Model "Reset"?

                  Originally posted by dkendig
                  it was a shot in the dark, if the dr spawners aren't reading the .vrlmap for the light cache, or the .vrmap for the irradiance map, you might have success with dmc. Why this is a problem with only old scenes? No clue. Another question, are you using an hdri to light the scene by any chance?
                  No, not in this particular model I'm not.

                  Is it possible to wright a script (ruby or other) that would clear any and all V-Ray data out of a model? To reset it to be like it was the first time you were setting up a model with V-Ray?

                  Comment


                  • #10
                    Re: Model "Reset"?

                    Yes sir, it should be possible. I think a better solution is to fix the upgrade process though, so old scenes work better.
                    Best regards,
                    Devin Kendig
                    Developer

                    Chaos Group

                    Comment


                    • #11
                      Re: Model "Reset"?

                      Originally posted by dkendig
                      Yes sir, it should be possible. I think a better solution is to fix the upgrade process though, so old scenes work better.
                      I totally agree. I would love it if my old models would work without having to go through any extra process. I'm guessing I have no choice unless I try to revert back to my old installation. It doesn't have the new features of this version but at least it was stable for me. After the latest round of tests I have run I'm still randomly losing layers from V-Ray materials I created for this model, and, I'm still not able get the DR Spawner's to connect with any sort of consistency. Again, I'm only having these issues on models I set up using an older release of V-Ray. New models seem to work just fine (great in fact).

                      I am open to ANY other suggestion if you have any.

                      Thank you for your help thus far!

                      Comment


                      • #12
                        Re: Model "Reset"?

                        I don't think that stripping old models of all v-ray information would end up saving you any time. You're probably better off just sticking with the old version until we are able to fix the bugs that are affecting your scenes. If you are able to provide us with a test scene that demonstrates the issues you're having, that would probably help us track things down a little more effectively.
                        Best regards,
                        Devin Kendig
                        Developer

                        Chaos Group

                        Comment

                        Working...
                        X