After carefully setting up Camera Exposure for general camera views (40-70 FOV) i'm trying to create 360 degrees spherical pano for the same room with the same lighting.
But 360 degrees overriding Camera FOV gives me absolutelly white overburned scene.
Lowering this value to 350 degrees gives me some visible details just in case I'm rising Shutter Speed significantly (40-50 for 45 FOV and 5000-7000 or even higher for 350 FOV). I can understand - maybe more light will pass through such wide lens - so it's physics..... Ok, I can afford this. But i'm have a pretty big gap (10 degrees) behind my camera view. During viewing this pano on my iPad - it's really breaks overall WOW effect...
Trying to rise up FOV close to 360... everything became exponentially brighter...
Some visible details i can see with 359 degrees with around 9000 shutter speed value (the most upper possible value available to enter in 1.49.01) shutter speed value. Again... I need to guess ANY (suitable for VRAY - not for me) number of shutter speed to get some not so bright image. And I'm still have a gap of 1 degree in any case - so no perfectly image matching...
So. my question is...
Is this BUG?
Can I somehow compensate exposure leaving my carefully founded shutter speed camera settings for usual views without randomly adjusting it typing any huge numbers to let it look "just not burned out"?
Can I achieve absolute sphere (360 degrees) view with or without guessing shutter speed number (maybe 100000000 value could save the world but again - on 1.50.22 entering 100000000.0 and setting FOV to 360 i'm still getting over bright scene - absolute white screen)?
Maybe i missing some physics knowlage so please could you describe a reference between spherical FOV value and Shutter speed i need to enter to get same exposure of my scene changing FOV value?
p.s.
Hope I described situation pretty clear
tried of 1.49.01, 1.49.02b, 1.50.22cb
But 360 degrees overriding Camera FOV gives me absolutelly white overburned scene.
Lowering this value to 350 degrees gives me some visible details just in case I'm rising Shutter Speed significantly (40-50 for 45 FOV and 5000-7000 or even higher for 350 FOV). I can understand - maybe more light will pass through such wide lens - so it's physics..... Ok, I can afford this. But i'm have a pretty big gap (10 degrees) behind my camera view. During viewing this pano on my iPad - it's really breaks overall WOW effect...
Trying to rise up FOV close to 360... everything became exponentially brighter...
Some visible details i can see with 359 degrees with around 9000 shutter speed value (the most upper possible value available to enter in 1.49.01) shutter speed value. Again... I need to guess ANY (suitable for VRAY - not for me) number of shutter speed to get some not so bright image. And I'm still have a gap of 1 degree in any case - so no perfectly image matching...
So. my question is...
Is this BUG?
Can I somehow compensate exposure leaving my carefully founded shutter speed camera settings for usual views without randomly adjusting it typing any huge numbers to let it look "just not burned out"?
Can I achieve absolute sphere (360 degrees) view with or without guessing shutter speed number (maybe 100000000 value could save the world but again - on 1.50.22 entering 100000000.0 and setting FOV to 360 i'm still getting over bright scene - absolute white screen)?
Maybe i missing some physics knowlage so please could you describe a reference between spherical FOV value and Shutter speed i need to enter to get same exposure of my scene changing FOV value?
p.s.
Hope I described situation pretty clear
tried of 1.49.01, 1.49.02b, 1.50.22cb
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