Hello,
I think the SP3 is probably the best version of VFS until now, very stable and no annoying bugs (great job of the development team). But there's something I'd like to see working better, and it's V-Ray RT with GPU. It still need to be improved. I've been trying it this last days and I've been getting very weird lighting when using default sun and sky. The materials with BRDF layers or V-Ray materials always render black. Spherical and omni light's seem very weird too(the other ones work fine). It seems that some procedural textures are not suported and there's some issues with proxies whith alpha maps (need to do some further tests on those ones). In the other hand, it works fine with dome light's and HDRI's and standard materials without BRDF layer.
I believe that it will be hard to achieve the speed that GPU can provide using only the CPU, so getting RT with GPU working better would be amazing to get real fast feedback of the scene. I've seen some videos of V-Ray RT in 3ds max with some high end graphics card and it's just awesome. And there's the fact that it's not so expensive to get a good GPU and much more expensive to have more CPU's.
So my question is: When we'll be seeing these improvements happen?
I think the SP3 is probably the best version of VFS until now, very stable and no annoying bugs (great job of the development team). But there's something I'd like to see working better, and it's V-Ray RT with GPU. It still need to be improved. I've been trying it this last days and I've been getting very weird lighting when using default sun and sky. The materials with BRDF layers or V-Ray materials always render black. Spherical and omni light's seem very weird too(the other ones work fine). It seems that some procedural textures are not suported and there's some issues with proxies whith alpha maps (need to do some further tests on those ones). In the other hand, it works fine with dome light's and HDRI's and standard materials without BRDF layer.
I believe that it will be hard to achieve the speed that GPU can provide using only the CPU, so getting RT with GPU working better would be amazing to get real fast feedback of the scene. I've seen some videos of V-Ray RT in 3ds max with some high end graphics card and it's just awesome. And there's the fact that it's not so expensive to get a good GPU and much more expensive to have more CPU's.
So my question is: When we'll be seeing these improvements happen?
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