Hello,
When I pack a material, it saves all the textures and the vrmat into a single zip file.
I unpack the zip into a folder.
I import the material from the folder into a new sketchup file via material editor - "load material".
The following happens:
1. The textures in the material (reflection, bump, etc. ) continue to reference to the original locations of the files. Not referencing to the new folder I just unpacked.
2. If I erase the original texture locations and then import the material - The material still loads, rendering a preview works fine, as if it finds the materials (somewhere).
3. In the sketchup materials window, the material is textureless. There is no map loaded, just a color. So I cannot map the texture onto anything...
4. When I go into the vray material editor and look at the referenced textures, it shows their paths as red (And the paths are still referring to the original files in the original paths which are no longer there). On the other hand when I click to preview each of the textures, it previews them fine...
A. The only way I can find around this mess is to go through each texture in the material and reload it from the new location... There must be a better way to pack materials and load them without this hassel. Maybe I'm missing something?
B. The same problem arises with materials transferred between sketchup models. The only texture that is truely kept is the diffuse map. All the rest (bump and reflection etc.) are not kept but rather try to reference to their old locations. That is very problematic when trying to maintain a "dynamic material library" which keeps updating and changing as needs change.
Suggestions?
When I pack a material, it saves all the textures and the vrmat into a single zip file.
I unpack the zip into a folder.
I import the material from the folder into a new sketchup file via material editor - "load material".
The following happens:
1. The textures in the material (reflection, bump, etc. ) continue to reference to the original locations of the files. Not referencing to the new folder I just unpacked.
2. If I erase the original texture locations and then import the material - The material still loads, rendering a preview works fine, as if it finds the materials (somewhere).
3. In the sketchup materials window, the material is textureless. There is no map loaded, just a color. So I cannot map the texture onto anything...
4. When I go into the vray material editor and look at the referenced textures, it shows their paths as red (And the paths are still referring to the original files in the original paths which are no longer there). On the other hand when I click to preview each of the textures, it previews them fine...
A. The only way I can find around this mess is to go through each texture in the material and reload it from the new location... There must be a better way to pack materials and load them without this hassel. Maybe I'm missing something?
B. The same problem arises with materials transferred between sketchup models. The only texture that is truely kept is the diffuse map. All the rest (bump and reflection etc.) are not kept but rather try to reference to their old locations. That is very problematic when trying to maintain a "dynamic material library" which keeps updating and changing as needs change.
Suggestions?
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