Bug or feature?
We used to use the vray brdf material option of "ignore objects in secondary" as a quick way to hide glass (for instance a rail) so we could grab the materialid of the object beyond it in post. In 3.6, this feature is gone.
I know you could accomplish the same thing with a wrapper, however, this is always done whenever the material is already applied to the object and usually after a few rounds of rendering, so the process of - creating a wrapper material, applying that to the object and then figuring out the texture uvw issues - is a non-starter for us.
Anyone else have this issue?
We used to use the vray brdf material option of "ignore objects in secondary" as a quick way to hide glass (for instance a rail) so we could grab the materialid of the object beyond it in post. In 3.6, this feature is gone.
I know you could accomplish the same thing with a wrapper, however, this is always done whenever the material is already applied to the object and usually after a few rounds of rendering, so the process of - creating a wrapper material, applying that to the object and then figuring out the texture uvw issues - is a non-starter for us.
Anyone else have this issue?
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