Hello,
I'm trying to render an image with straight vertical lines. I've tried 2-point perspective from the SU camera options and the vertical tilt setting with V-ray. Both work when I render with the CPU. But when I want to render with GPU (or GPU+CPU) the light cache phase looks good (calculated by the CPU I guess) and when it starts to render the images shows the regular perspective (no 2-point) or it is shifted. I think this is a bug. See attached screenshot where you can see the lightcache and (in the middle) the start of the final renderphase. I've had this with all my tested models... One thing to notice is that when using the SU 2-point option it does seem to have vertical lines but it is shifted. When using the V-Ray setting for vertical shift it stays in plays but doesn't give the 2-point perspective.
I hope I explained it good enough
I'm using an iMac i7 (2012) with an NVIDIA Geforce GTX 650MX with 2GB of memory. Latest MacOS 10.13.2.
Best,
I'm trying to render an image with straight vertical lines. I've tried 2-point perspective from the SU camera options and the vertical tilt setting with V-ray. Both work when I render with the CPU. But when I want to render with GPU (or GPU+CPU) the light cache phase looks good (calculated by the CPU I guess) and when it starts to render the images shows the regular perspective (no 2-point) or it is shifted. I think this is a bug. See attached screenshot where you can see the lightcache and (in the middle) the start of the final renderphase. I've had this with all my tested models... One thing to notice is that when using the SU 2-point option it does seem to have vertical lines but it is shifted. When using the V-Ray setting for vertical shift it stays in plays but doesn't give the 2-point perspective.
I hope I explained it good enough
I'm using an iMac i7 (2012) with an NVIDIA Geforce GTX 650MX with 2GB of memory. Latest MacOS 10.13.2.
Best,
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