Can someone explain the difference between 2D Displacement and Normal Displacement? 2D seems to be much faster but whats the price you are paying?
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Hi,
There are certain limitations when it comes to 2d displacement:
1. No GPU support
2. 3d texture placement can't be used
3. Changing the texture tiling in the V-Ray texture placement parameters will not work properly - this one will be fixed with the next release
4. Component definition or a group with two differently scaled materials applied to some of it's children will still render with a single displacement texture scale (this is an edge case really and not a recommended setup)
Otherwise it's fast and very accurate.
Regards,
Konstantin
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