What I do
I model a lot of architecture stuff in Sketchup and want to use props (exported from 3DSMax as vrmesh) in the scene to make it less empty.
What works
Importing a vrmesh as model works like a charm but it doesn't have the right materials. Importing a .vrscene does work -with- the right materials but you can't change them since it's locked inside the scene.
Exporting materials from 3DSMax as an entire library also works like a charm if I import them but there is no link between the names (real names) of those and the ones the .vrmesh uses.
What I want
I want a vrmesh model imported in Sketchup with all right materials but if I want for example to change a car colour I just can look for that material and change it's colour.
What I don't understand
Why can I export the library with the right material names but it's a mess when I use a vrmesh. The .vrmesh does have the materials or even a multimaterial which is nice but all the names are gone. When at least the names were like the original materials I could pick the corresponding material from the .vrmat librart exported by 3DSMax.
I might be stupid but I just don't get it why it changes the names of the materials so the only thing which is actually usable is a .vrscene file but that has the limitations the materials are locked.
Please enlighten me
Not only for me but I think lots of people have issues with it (my guess).
I model a lot of architecture stuff in Sketchup and want to use props (exported from 3DSMax as vrmesh) in the scene to make it less empty.
What works
Importing a vrmesh as model works like a charm but it doesn't have the right materials. Importing a .vrscene does work -with- the right materials but you can't change them since it's locked inside the scene.
Exporting materials from 3DSMax as an entire library also works like a charm if I import them but there is no link between the names (real names) of those and the ones the .vrmesh uses.
What I want
I want a vrmesh model imported in Sketchup with all right materials but if I want for example to change a car colour I just can look for that material and change it's colour.
What I don't understand
Why can I export the library with the right material names but it's a mess when I use a vrmesh. The .vrmesh does have the materials or even a multimaterial which is nice but all the names are gone. When at least the names were like the original materials I could pick the corresponding material from the .vrmat librart exported by 3DSMax.
I might be stupid but I just don't get it why it changes the names of the materials so the only thing which is actually usable is a .vrscene file but that has the limitations the materials are locked.
Please enlighten me
Not only for me but I think lots of people have issues with it (my guess).
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