Request to Admins: Please move this topic to V-Ray GPU or V-Ray Sketchup. I don't know why, this forum is one of a few where I have +New Topic button. Sorry for inconvenience.
Hi. Quickly question about differences between bucket rendering (CPU - V-ray Adv) and Hybrid rendering (CPU+GPU V-ray RT). Overall both final renders looks similar. Image rendered with CPU only (bucket) has more details in specular, reflections and lighning pass. Especially specular pass looks much much better. On Hybrid specular is very flat. Is it normal behavior or should I change something in my shaders to achive similar specular pass on both renders? Light in the scene - SUN/SKY. V-ray 3.6 for Sketchup. Graphic Card - GeForce 1080Ti. Thanks for help.
Hi. Quickly question about differences between bucket rendering (CPU - V-ray Adv) and Hybrid rendering (CPU+GPU V-ray RT). Overall both final renders looks similar. Image rendered with CPU only (bucket) has more details in specular, reflections and lighning pass. Especially specular pass looks much much better. On Hybrid specular is very flat. Is it normal behavior or should I change something in my shaders to achive similar specular pass on both renders? Light in the scene - SUN/SKY. V-ray 3.6 for Sketchup. Graphic Card - GeForce 1080Ti. Thanks for help.
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