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Replacing Material without loosing UV reference

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  • Replacing Material without loosing UV reference

    Hi!

    I would kindly ask for support on something where i´m stuck...

    I have a high poly tree model. On this tree model, the (thousands) of leaves are mapped with a generic material.

    So i´m duplicating the generic material with the leaves texture, to take it as a reference for the doublesided material, that i´m able to replace it afterwards.

    As soon as i´m replacing the original material, it looses the information about the UV Mapping.

    Is there a way to prevent this?
    Is there a way to tell the doublesided material, that it should be placed with the same information as the generic material?

    I´m happy about all your input on that.

    Thanks a lot, Walter


  • #2
    As i remember, if you make paint bucket material size of the two sided material as same as the first material it will look fine..

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    • #3
      Thanks kenancakir! That helped!!

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