Is there a workflow, how to combine the smooth edges funktion with normal maps?
As i want to keep my models as polylow as possible, i try to prevent creating bevel corners and work as much as possible with the vray smooth edges funktion as a bump map.
In many cases i want to add a normal/bump map to the material but as the normal/bump map channel is occupied by the smooth edges function,
need to know if there is a workflow to add an additional normal/bump map channel to the material, that the normal/bump map is also shown on the generated round corner.
If anyone has an idea how to get this done or even know if it is possible or not, i would highly appreciate that.
Thanks!
As i want to keep my models as polylow as possible, i try to prevent creating bevel corners and work as much as possible with the vray smooth edges funktion as a bump map.
In many cases i want to add a normal/bump map to the material but as the normal/bump map channel is occupied by the smooth edges function,
need to know if there is a workflow to add an additional normal/bump map channel to the material, that the normal/bump map is also shown on the generated round corner.
If anyone has an idea how to get this done or even know if it is possible or not, i would highly appreciate that.
Thanks!
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